NazaraEngine/include/Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.hpp

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1.7 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Physics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Core/Time.hpp>
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>
namespace Nz
{
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2DSystem
{
public:
static constexpr Int64 ExecutionOrder = 0;
using Components = TypeList<ChipmunkRigidBody2DComponent, class NodeComponent>;
ChipmunkPhysics2DSystem(entt::registry& registry);
ChipmunkPhysics2DSystem(const ChipmunkPhysics2DSystem&) = delete;
ChipmunkPhysics2DSystem(ChipmunkPhysics2DSystem&&) = delete;
~ChipmunkPhysics2DSystem();
template<typename... Args> ChipmunkRigidBody2DComponent CreateRigidBody(Args&&... args);
inline ChipmunkPhysWorld2D& GetPhysWorld();
inline const ChipmunkPhysWorld2D& GetPhysWorld() const;
void Update(Time elapsedTime);
ChipmunkPhysics2DSystem& operator=(const ChipmunkPhysics2DSystem&) = delete;
ChipmunkPhysics2DSystem& operator=(ChipmunkPhysics2DSystem&&) = delete;
private:
entt::registry& m_registry;
entt::observer m_physicsConstructObserver;
entt::scoped_connection m_constructConnection;
ChipmunkPhysWorld2D m_physWorld;
};
}
#include <Nazara/ChipmunkPhysics2D/Systems/ChipmunkPhysics2DSystem.inl>
#endif // NAZARA_CHIPMUNKPHYSICS2D_SYSTEMS_PHYSICS2DSYSTEM_HPP