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LIBRARY.Name = "lua"
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LIBRARY.Language = "C++" -- Compile as C++ to make Lua use exceptions instead of SJLJ
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LIBRARY.Files = {
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"../thirdparty/include/Lua/*.h",
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"../thirdparty/include/Lua/*.hpp",
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"../thirdparty/src/Lua/*.h",
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"../thirdparty/src/Lua/*.cpp"
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}
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