NazaraEngine/include/Nazara/Graphics/RenderQueueRegistry.inl

95 lines
2.7 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/RenderQueueRegistry.hpp>
#include <cassert>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline void RenderQueueRegistry::Clear()
{
m_materialPassRegistry.clear();
m_renderLayers.clear();
m_renderLayerRegistry.clear();
m_pipelineRegistry.clear();
m_vertexBufferRegistry.clear();
m_vertexDeclarationRegistry.clear();
}
inline std::size_t RenderQueueRegistry::FetchLayerIndex(int renderLayer) const
{
auto it = m_renderLayerRegistry.find(renderLayer);
assert(it != m_renderLayerRegistry.end());
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchMaterialPassIndex(const MaterialPass* materialPass) const
{
auto it = m_materialPassRegistry.find(materialPass);
assert(it != m_materialPassRegistry.end());
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchPipelineIndex(const RenderPipeline* pipeline) const
{
auto it = m_pipelineRegistry.find(pipeline);
assert(it != m_pipelineRegistry.end());
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchVertexBuffer(const RenderBuffer* vertexBuffer) const
{
auto it = m_vertexBufferRegistry.find(vertexBuffer);
assert(it != m_vertexBufferRegistry.end());
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const
{
auto it = m_vertexDeclarationRegistry.find(vertexDeclaration);
assert(it != m_vertexDeclarationRegistry.end());
return it->second;
}
inline void RenderQueueRegistry::Finalize()
{
for (int renderLayer : m_renderLayers)
m_renderLayerRegistry.emplace(renderLayer, m_renderLayerRegistry.size());
}
inline void RenderQueueRegistry::RegisterLayer(int renderLayer)
{
assert(m_renderLayerRegistry.empty());
m_renderLayers.insert(renderLayer);
}
inline void RenderQueueRegistry::RegisterMaterialPass(const MaterialPass* materialPass)
{
m_materialPassRegistry.try_emplace(materialPass, m_materialPassRegistry.size());
}
inline void RenderQueueRegistry::RegisterPipeline(const RenderPipeline* pipeline)
{
m_pipelineRegistry.try_emplace(pipeline, m_pipelineRegistry.size());
}
inline void RenderQueueRegistry::RegisterVertexBuffer(const RenderBuffer* vertexBuffer)
{
m_vertexBufferRegistry.try_emplace(vertexBuffer, m_vertexBufferRegistry.size());
}
inline void RenderQueueRegistry::RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration)
{
m_vertexDeclarationRegistry.try_emplace(vertexDeclaration, m_vertexDeclarationRegistry.size());
}
}
#include <Nazara/Graphics/DebugOff.hpp>