NazaraEngine/include/Nazara/VulkanRenderer/VulkanBuffer.hpp

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1.6 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Vulkan renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANBUFFER_HPP
#define NAZARA_VULKANRENDERER_VULKANBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Fence.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanBuffer : public RenderBuffer
{
public:
inline VulkanBuffer(VulkanDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer();
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
inline VkBuffer GetBuffer() const;
void* Map(UInt64 offset, UInt64 size) override;
bool Unmap() override;
VulkanBuffer& operator=(const VulkanBuffer&) = delete;
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private:
VkBuffer m_buffer;
VkBuffer m_stagingBuffer;
VmaAllocation m_allocation;
VmaAllocation m_stagingAllocation;
UInt64 m_stagingBufferSize;
Vk::Device& m_device;
};
}
#include <Nazara/VulkanRenderer/VulkanBuffer.inl>
#endif // NAZARA_VULKANRENDERER_VULKANBUFFER_HPP