NazaraEngine/src/Nazara/Graphics/Camera.cpp

66 lines
1.4 KiB
C++

// Copyright (C) 2021 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Camera.hpp>
#include <stdexcept>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
const Color& Camera::GetClearColor() const
{
return m_clearColor;
}
UInt32 Camera::GetRenderMask() const
{
return m_renderMask;
}
const RenderTarget& Camera::GetRenderTarget()
{
if (!m_renderTarget)
throw std::runtime_error("no rendertarget set");
return* m_renderTarget;
}
ViewerInstance& Camera::GetViewerInstance()
{
return m_viewerInstance;
}
const ViewerInstance& Camera::GetViewerInstance() const
{
return m_viewerInstance;
}
const Recti& Camera::GetViewport() const
{
return m_viewport;
}
void Camera::UpdateTarget(const RenderTarget* renderTarget)
{
m_onRenderTargetRelease.Disconnect();
m_onRenderTargetSizeChange.Disconnect();
m_renderTarget = renderTarget;
if (m_renderTarget)
{
m_onRenderTargetRelease.Connect(m_renderTarget->OnRenderTargetRelease, [this](const RenderTarget*)
{
UpdateTarget(nullptr);
});
m_onRenderTargetSizeChange.Connect(m_renderTarget->OnRenderTargetSizeChange, [this](const RenderTarget*, const Vector2ui& newSize)
{
UpdateViewport(newSize);
});
UpdateViewport();
}
}
}