40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanRenderPipelineLayout.hpp>
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#include <Nazara/Core/ErrorFlags.hpp>
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#include <Nazara/Core/StackVector.hpp>
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#include <Nazara/VulkanRenderer/Utils.hpp>
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#include <cassert>
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#include <stdexcept>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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bool VulkanRenderPipelineLayout::Create(Vk::DeviceHandle device, RenderPipelineLayoutInfo layoutInfo)
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{
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m_device = std::move(device);
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m_layoutInfo = std::move(layoutInfo);
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StackVector<VkDescriptorSetLayoutBinding> layoutBindings = NazaraStackVector(VkDescriptorSetLayoutBinding, m_layoutInfo.bindings.size());
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for (const auto& bindingInfo : m_layoutInfo.bindings)
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{
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VkDescriptorSetLayoutBinding& layoutBinding = layoutBindings.emplace_back();
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layoutBinding.binding = bindingInfo.index;
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layoutBinding.descriptorCount = 1U;
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layoutBinding.descriptorType = ToVulkan(bindingInfo.type);
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layoutBinding.stageFlags = ToVulkan(bindingInfo.shaderStageFlags);
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}
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if (!m_descriptorSetLayout.Create(m_device, layoutBindings.size(), layoutBindings.data()))
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return false;
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if (!m_pipelineLayout.Create(m_device, m_descriptorSetLayout))
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return false;
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return true;
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}
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}
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