NazaraEngine/include/Nazara/OpenGLRenderer/Utils.hpp

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1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILS_OPENGL_HPP
#define NAZARA_UTILS_OPENGL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Loader.hpp>
#include <optional>
#include <string>
namespace Nz
{
struct GLTextureFormat
{
GLint internalFormat;
GLenum format;
GLenum type;
GLenum swizzleR;
GLenum swizzleG;
GLenum swizzleB;
GLenum swizzleA;
};
inline std::optional<GLTextureFormat> DescribeTextureFormat(PixelFormat pixelFormat);
inline GLenum ToOpenGL(BlendFunc blendFunc);
inline GLenum ToOpenGL(FaceSide filter);
inline GLenum ToOpenGL(SamplerFilter filter);
inline GLenum ToOpenGL(SamplerFilter minFilter, SamplerMipmapMode mipmapFilter);
inline GLenum ToOpenGL(SamplerWrap wrapMode);
inline GLenum ToOpenGL(ShaderStageType stageType);
inline GLenum ToOpenGL(StencilOperation stencilOp);
inline GLenum ToOpenGL(GL::BufferTarget bufferTarget);
inline GLenum ToOpenGL(GL::TextureTarget bufferTarget);
//NAZARA_OPENGLRENDERER_API std::string TranslateOpenGLError(GLenum code);
}
#include <Nazara/OpenGLRenderer/Utils.inl>
#endif // NAZARA_UTILS_OPENGL_HPP