176 lines
4.3 KiB
C++
176 lines
4.3 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Graphics/MaterialSettings.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <cassert>
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#include <Nazara/Graphics/Debug.hpp>
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namespace Nz
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{
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inline MaterialSettings::MaterialSettings() :
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MaterialSettings(Builder{})
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{
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}
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inline MaterialSettings::MaterialSettings(Builder data) :
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m_data(std::move(data))
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{
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RenderPipelineLayoutInfo info;
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unsigned int bindingIndex = 0;
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for (const Texture& textureInfo : m_data.textures)
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{
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info.bindings.push_back({
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//textureInfo.bindingPoint,
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ShaderBindingType::Texture,
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ShaderStageType_All,
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bindingIndex++
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});
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}
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for (const UniformBlock& ubo : m_data.uniformBlocks)
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{
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info.bindings.push_back({
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//ubo.bindingPoint,
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ShaderBindingType::UniformBuffer,
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ShaderStageType_All,
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bindingIndex++
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});
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}
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for (const SharedUniformBlock& ubo : m_data.sharedUniformBlocks)
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{
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info.bindings.push_back({
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//ubo.bindingPoint,
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ShaderBindingType::UniformBuffer,
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ShaderStageType_All,
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bindingIndex++
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});
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}
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m_pipelineLayout = Graphics::Instance()->GetRenderDevice()->InstantiateRenderPipelineLayout(std::move(info));
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}
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inline auto MaterialSettings::GetBuilderData() const -> const Builder&
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{
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return m_data;
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}
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inline auto MaterialSettings::GetConditions() const -> const std::vector<Condition>&
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{
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return m_data.conditions;
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}
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inline std::size_t MaterialSettings::GetConditionIndex(const std::string_view& name) const
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{
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for (std::size_t i = 0; i < m_data.conditions.size(); ++i)
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{
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if (m_data.conditions[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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inline std::size_t MaterialSettings::GetPredefinedBindingIndex(PredefinedShaderBinding binding) const
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{
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return m_data.predefinedBinding[UnderlyingCast(binding)];
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}
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inline const std::shared_ptr<RenderPipelineLayout>& MaterialSettings::GetRenderPipelineLayout() const
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{
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return m_pipelineLayout;
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}
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inline const std::shared_ptr<UberShader>& MaterialSettings::GetShader(ShaderStageType stage) const
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{
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return m_data.shaders[UnderlyingCast(stage)];
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}
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inline auto MaterialSettings::GetShaders() const -> const Shaders&
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{
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return m_data.shaders;
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}
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inline auto MaterialSettings::GetSharedUniformBlocks() const -> const std::vector<SharedUniformBlock>&
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{
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return m_data.sharedUniformBlocks;
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}
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inline std::size_t MaterialSettings::GetSharedUniformBlockIndex(const std::string_view& name) const
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{
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for (std::size_t i = 0; i < m_data.sharedUniformBlocks.size(); ++i)
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{
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if (m_data.sharedUniformBlocks[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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inline std::size_t MaterialSettings::GetSharedUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
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{
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assert(uniformBlockIndex < m_data.sharedUniformBlocks.size());
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const std::vector<UniformVariable>& variables = m_data.sharedUniformBlocks[uniformBlockIndex].uniforms;
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for (std::size_t i = 0; i < variables.size(); ++i)
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{
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if (variables[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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inline auto MaterialSettings::GetTextures() const -> const std::vector<Texture>&
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{
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return m_data.textures;
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}
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inline std::size_t MaterialSettings::GetTextureIndex(const std::string_view& name) const
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{
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for (std::size_t i = 0; i < m_data.textures.size(); ++i)
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{
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if (m_data.textures[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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inline auto MaterialSettings::GetUniformBlocks() const -> const std::vector<UniformBlock>&
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{
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return m_data.uniformBlocks;
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}
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inline std::size_t MaterialSettings::GetUniformBlockIndex(const std::string_view& name) const
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{
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for (std::size_t i = 0; i < m_data.uniformBlocks.size(); ++i)
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{
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if (m_data.uniformBlocks[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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inline std::size_t MaterialSettings::GetUniformBlockVariableOffset(std::size_t uniformBlockIndex, const std::string_view& name) const
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{
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assert(uniformBlockIndex < m_data.uniformBlocks.size());
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const std::vector<UniformVariable>& variables = m_data.uniformBlocks[uniformBlockIndex].uniforms;
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for (std::size_t i = 0; i < variables.size(); ++i)
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{
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if (variables[i].name == name)
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return i;
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}
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return InvalidIndex;
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}
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}
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#include <Nazara/Graphics/DebugOff.hpp>
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