89 lines
2.9 KiB
C++
89 lines
2.9 KiB
C++
// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SPRITE_HPP
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#define NAZARA_SPRITE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Graphics/Material.hpp>
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#include <array>
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namespace Nz
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{
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class Sprite;
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using SpriteConstRef = ObjectRef<const Sprite>;
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using SpriteLibrary = ObjectLibrary<Sprite>;
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using SpriteRef = ObjectRef<Sprite>;
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class NAZARA_GRAPHICS_API Sprite : public InstancedRenderable
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{
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friend SpriteLibrary;
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friend class Graphics;
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public:
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inline Sprite();
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inline Sprite(MaterialRef material);
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inline Sprite(Texture* texture);
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Sprite(const Sprite&) = default;
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Sprite(Sprite&&) = delete;
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~Sprite() = default;
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void AddToRenderQueue(AbstractRenderQueue* renderQueue, const InstanceData& instanceData, const Recti& scissorRect) const override;
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std::unique_ptr<InstancedRenderable> Clone() const override;
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inline const Color& GetColor() const;
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inline const Color& GetCornerColor(RectCorner corner) const;
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inline const Vector3f& GetOrigin() const;
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inline const Vector2f& GetSize() const;
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inline const Rectf& GetTextureCoords() const;
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inline void SetColor(const Color& color);
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inline void SetCornerColor(RectCorner corner, const Color& color);
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inline void SetDefaultMaterial();
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inline void SetMaterial(MaterialRef material, bool resizeSprite = true);
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bool SetMaterial(String materialName, bool resizeSprite = true);
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inline void SetMaterial(std::size_t skinIndex, MaterialRef material, bool resizeSprite = true);
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bool SetMaterial(std::size_t skinIndex, String materialName, bool resizeSprite = true);
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inline void SetOrigin(const Vector3f& origin);
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inline void SetSize(const Vector2f& size);
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inline void SetSize(float sizeX, float sizeY);
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bool SetTexture(String textureName, bool resizeSprite = true);
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inline void SetTexture(TextureRef texture, bool resizeSprite = true);
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bool SetTexture(std::size_t skinIndex, String textureName, bool resizeSprite = true);
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inline void SetTexture(std::size_t skinIndex, TextureRef texture, bool resizeSprite = true);
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inline void SetTextureCoords(const Rectf& coords);
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inline void SetTextureRect(const Rectui& rect);
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inline Sprite& operator=(const Sprite& sprite);
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Sprite& operator=(Sprite&& sprite) = delete;
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template<typename... Args> static SpriteRef New(Args&&... args);
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private:
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inline void InvalidateVertices();
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void MakeBoundingVolume() const override;
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void UpdateData(InstanceData* instanceData) const override;
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static bool Initialize();
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static void Uninitialize();
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std::array<Color, 4> m_cornerColor;
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Color m_color;
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Rectf m_textureCoords;
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Vector2f m_size;
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Vector3f m_origin;
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static SpriteLibrary::LibraryMap s_library;
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};
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}
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#include <Nazara/Graphics/Sprite.inl>
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#endif // NAZARA_SPRITE_HPP
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