153 lines
4.6 KiB
C++
153 lines
4.6 KiB
C++
// Copyright (C) 2017 Rémi Bèges - Jérôme Leclercq
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// This file is part of the "Nazara Engine - Mathematics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VECTOR3_HPP
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#define NAZARA_VECTOR3_HPP
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#include <Nazara/Core/String.hpp>
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#include <functional>
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namespace Nz
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{
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struct SerializationContext;
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template<typename T> class Vector2;
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template<typename T> class Vector4;
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template<typename T>
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class Vector3
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{
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public:
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Vector3() = default;
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Vector3(T X, T Y, T Z);
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Vector3(T X, const Vector2<T>& vec);
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explicit Vector3(T scale);
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Vector3(const Vector2<T>& vec, T Z = 0.0);
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template<typename U> explicit Vector3(const Vector3<U>& vec);
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Vector3(const Vector3& vec) = default;
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explicit Vector3(const Vector4<T>& vec);
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~Vector3() = default;
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T AbsDotProduct(const Vector3& vec) const;
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T AngleBetween(const Vector3& vec) const;
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Vector3 CrossProduct(const Vector3& vec) const;
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template<typename U = T>
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U Distance(const Vector3& vec) const;
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T DotProduct(const Vector3& vec) const;
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T GetLength() const;
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float GetLengthf() const;
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Vector3 GetNormal(T* length = nullptr) const;
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T GetSquaredLength() const;
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Vector3& MakeBackward();
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Vector3& MakeDown();
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Vector3& MakeForward();
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Vector3& MakeLeft();
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Vector3& MakeRight();
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Vector3& MakeUnit();
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Vector3& MakeUnitX();
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Vector3& MakeUnitY();
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Vector3& MakeUnitZ();
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Vector3& MakeUp();
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Vector3& MakeZero();
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Vector3& Maximize(const Vector3& vec);
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Vector3& Minimize(const Vector3& vec);
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Vector3& Normalize(T* length = nullptr);
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Vector3& Set(T X, T Y, T Z);
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Vector3& Set(T X, const Vector2<T>& vec);
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Vector3& Set(T scale);
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Vector3& Set(const T vec[3]);
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Vector3& Set(const Vector2<T>& vec, T Z = 0.0);
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Vector3& Set(const Vector3<T>& vec);
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template<typename U> Vector3& Set(const Vector3<U>& vec);
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Vector3& Set(const Vector4<T>& vec);
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T SquaredDistance(const Vector3& vec) const;
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String ToString() const;
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operator T* ();
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operator const T* () const;
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const Vector3& operator+() const;
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Vector3 operator-() const;
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Vector3 operator+(const Vector3& vec) const;
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Vector3 operator-(const Vector3& vec) const;
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Vector3 operator*(const Vector3& vec) const;
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Vector3 operator*(T scale) const;
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Vector3 operator/(const Vector3& vec) const;
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Vector3 operator/(T scale) const;
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Vector3& operator=(const Vector3& vec) = default;
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Vector3& operator+=(const Vector3& vec);
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Vector3& operator-=(const Vector3& vec);
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Vector3& operator*=(const Vector3& vec);
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Vector3& operator*=(T scale);
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Vector3& operator/=(const Vector3& vec);
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Vector3& operator/=(T scale);
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bool operator==(const Vector3& vec) const;
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bool operator!=(const Vector3& vec) const;
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bool operator<(const Vector3& vec) const;
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bool operator<=(const Vector3& vec) const;
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bool operator>(const Vector3& vec) const;
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bool operator>=(const Vector3& vec) const;
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static Vector3 Backward();
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static Vector3 CrossProduct(const Vector3& vec1, const Vector3& vec2);
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static T DotProduct(const Vector3& vec1, const Vector3& vec2);
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template<typename U = T> static U Distance(const Vector3& vec1, const Vector3& vec2);
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static Vector3 Down();
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static Vector3 Forward();
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static Vector3 Left();
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static Vector3 Lerp(const Vector3& from, const Vector3& to, T interpolation);
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static Vector3 Normalize(const Vector3& vec);
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static Vector3 Right();
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static T SquaredDistance(const Vector3& vec1, const Vector3& vec2);
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static Vector3 Unit();
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static Vector3 UnitX();
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static Vector3 UnitY();
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static Vector3 UnitZ();
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static Vector3 Up();
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static Vector3 Zero();
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T x, y, z;
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};
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using Vector3d = Vector3<double>;
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using Vector3f = Vector3<float>;
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using Vector3i = Vector3<int>;
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using Vector3ui = Vector3<unsigned int>;
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using Vector3i32 = Vector3<Int32>;
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using Vector3i64 = Vector3<Int64>;
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using Vector3ui32 = Vector3<UInt32>;
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using Vector3ui64 = Vector3<UInt64>;
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template<typename T> bool Serialize(SerializationContext& context, const Vector3<T>& vector, TypeTag<Vector3<T>>);
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template<typename T> bool Unserialize(SerializationContext& context, Vector3<T>* vector, TypeTag<Vector3<T>>);
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}
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template<typename T> std::ostream& operator<<(std::ostream& out, const Nz::Vector3<T>& vec);
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template<typename T> Nz::Vector3<T> operator*(T scale, const Nz::Vector3<T>& vec);
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template<typename T> Nz::Vector3<T> operator/(T scale, const Nz::Vector3<T>& vec);
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namespace std
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{
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template<class T> struct hash<Nz::Vector3<T>>;
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}
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#include <Nazara/Math/Vector3.inl>
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#endif // NAZARA_VECTOR3_HPP
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