NazaraEngine/include/Nazara/Physics2D/Arbiter2D.hpp

62 lines
1.5 KiB
C++

// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Physics 2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_ARBITER2D_HPP
#define NAZARA_ARBITER2D_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Physics2D/Config.hpp>
struct cpArbiter;
namespace Nz
{
class RigidBody2D;
class NAZARA_PHYSICS2D_API Arbiter2D
{
public:
inline Arbiter2D(cpArbiter* arbiter);
Arbiter2D(const Arbiter2D&) = delete;
Arbiter2D(Arbiter2D&&) = default;
~Arbiter2D() = default;
float ComputeTotalKinematicEnergy() const;
Nz::Vector2f ComputeTotalImpulse() const;
std::pair<RigidBody2D*, RigidBody2D*> GetBodies() const;
std::size_t GetContactCount() const;
float GetContactDepth(std::size_t i) const;
Vector2f GetContactPointA(std::size_t i) const;
Vector2f GetContactPointB(std::size_t i) const;
float GetElasticity() const;
float GetFriction() const;
Vector2f GetNormal() const;
Vector2f GetSurfaceVelocity() const;
bool IsFirstContact() const;
bool IsRemoval() const;
void SetElasticity(float elasticity);
void SetFriction(float friction);
void SetSurfaceVelocity(const Vector2f& surfaceVelocity);
Arbiter2D& operator=(const Arbiter2D&) = delete;
Arbiter2D& operator=(Arbiter2D&&) = default;
private:
MovablePtr<cpArbiter> m_arbiter;
};
}
#include <Nazara/Physics2D/Arbiter2D.inl>
#endif // NAZARA_ARBITER2D_HPP