Files
NazaraEngine/src/Nazara/Audio/Sound.cpp
Lynix 40ec2003b4 Added Audio module
Fixed examples resources not being commited
Temporary removed static build configurations
2012-08-21 15:04:00 +02:00

181 lines
3.1 KiB
C++

// Copyright (C) 2012 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Audio/Sound.hpp>
#include <Nazara/Audio/Audio.hpp>
#include <Nazara/Audio/Config.hpp>
#include <Nazara/Core/Error.hpp>
#include <cstring>
#include <stdexcept>
#include <AL/al.h>
#include <Nazara/Audio/Debug.hpp>
NzSound::NzSound(const NzSoundBuffer* soundBuffer)
{
SetBuffer(soundBuffer);
}
NzSound::NzSound(const NzSound& sound) :
NzSoundEmitter(sound)
{
SetBuffer(sound.m_buffer);
}
NzSound::~NzSound()
{
Stop();
if (m_buffer)
m_buffer->RemoveResourceReference();
}
void NzSound::EnableLooping(bool loop)
{
alSourcei(m_source, AL_LOOPING, loop);
}
const NzSoundBuffer* NzSound::GetBuffer() const
{
return m_buffer;
}
nzUInt32 NzSound::GetDuration() const
{
#if NAZARA_AUDIO_SAFE
if (!m_buffer)
{
NazaraError("No sound buffer");
return 0;
}
#endif
return m_buffer->GetDuration();
}
nzUInt32 NzSound::GetPlayingOffset() const
{
ALfloat seconds = -1.f;
alGetSourcef(m_source, AL_SEC_OFFSET, &seconds);
return static_cast<nzUInt32>(seconds*1000);
}
nzSoundStatus NzSound::GetStatus() const
{
return GetInternalStatus();
}
bool NzSound::IsLooping() const
{
ALint loop;
alGetSourcei(m_source, AL_LOOPING, &loop);
return loop != AL_FALSE;
}
bool NzSound::LoadFromFile(const NzString& filePath, const NzSoundBufferParams& params)
{
NzSoundBuffer* buffer = new NzSoundBuffer;
if (!buffer->LoadFromFile(filePath, params))
{
NazaraError("Failed to load buffer from file (" + filePath + ')');
delete buffer;
return false;
}
SetBuffer(buffer);
buffer->SetPersistent(false);
return true;
}
bool NzSound::LoadFromMemory(const void* data, std::size_t size, const NzSoundBufferParams& params)
{
NzSoundBuffer* buffer = new NzSoundBuffer;
if (!buffer->LoadFromMemory(data, size, params))
{
NazaraError("Failed to load buffer from memory (" + NzString::Pointer(data) + ')');
delete buffer;
return false;
}
SetBuffer(buffer);
buffer->SetPersistent(false);
return true;
}
bool NzSound::LoadFromStream(NzInputStream& stream, const NzSoundBufferParams& params)
{
NzSoundBuffer* buffer = new NzSoundBuffer;
if (!buffer->LoadFromStream(stream, params))
{
NazaraError("Failed to load buffer from stream");
delete buffer;
return false;
}
SetBuffer(buffer);
buffer->SetPersistent(false);
return true;
}
void NzSound::Pause()
{
alSourcePause(m_source);
}
bool NzSound::Play()
{
#if NAZARA_AUDIO_SAFE
if (!m_buffer)
{
NazaraError("No sound buffer to play");
return false;
}
#endif
alSourcePlay(m_source);
return true;
}
void NzSound::SetBuffer(const NzSoundBuffer* buffer)
{
if (m_buffer == buffer)
return;
Stop();
if (m_buffer)
m_buffer->RemoveResourceReference();
m_buffer = buffer;
if (m_buffer)
{
m_buffer->AddResourceReference();
alSourcei(m_source, AL_BUFFER, m_buffer->GetOpenALBuffer());
}
else
alSourcei(m_source, AL_BUFFER, AL_NONE);
}
void NzSound::SetPlayingOffset(nzUInt32 offset)
{
alSourcef(m_source, AL_SEC_OFFSET, offset/1000.f);
}
void NzSound::Stop()
{
alSourceStop(m_source);
}