NazaraEngine/include/Nazara/Renderer/Shader.hpp

130 lines
4.9 KiB
C++

// Copyright (C) 2015 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_HPP
#define NAZARA_SHADER_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Core/ByteArray.hpp>
#include <Nazara/Core/Color.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ObjectRef.hpp>
#include <Nazara/Core/RefCounted.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Math/Matrix4.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <Nazara/Math/Vector4.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
class NzShader;
class NzShaderStage;
using NzShaderConstRef = NzObjectRef<const NzShader>;
using NzShaderLibrary = NzObjectLibrary<NzShader>;
using NzShaderRef = NzObjectRef<NzShader>;
class NAZARA_RENDERER_API NzShader : public NzRefCounted
{
friend NzShaderLibrary;
friend class NzRenderer;
public:
NzShader();
NzShader(const NzShader&) = delete;
NzShader(NzShader&&) = delete;
~NzShader();
void AttachStage(nzShaderStage stage, const NzShaderStage& shaderStage);
bool AttachStageFromFile(nzShaderStage stage, const NzString& filePath);
bool AttachStageFromSource(nzShaderStage stage, const char* source, unsigned int length);
bool AttachStageFromSource(nzShaderStage stage, const NzString& source);
void Bind() const;
bool Create();
void Destroy();
NzByteArray GetBinary() const;
NzString GetLog() const;
NzString GetSourceCode(nzShaderStage stage) const;
int GetUniformLocation(const NzString& name) const;
int GetUniformLocation(nzShaderUniform shaderUniform) const;
bool HasStage(nzShaderStage stage) const;
bool IsBinaryRetrievable() const;
bool IsLinked() const;
bool IsValid() const;
bool Link();
bool LoadFromBinary(const void* buffer, unsigned int size);
bool LoadFromBinary(const NzByteArray& byteArray);
void SendBoolean(int location, bool value) const;
void SendColor(int location, const NzColor& color) const;
void SendDouble(int location, double value) const;
void SendDoubleArray(int location, const double* values, unsigned int count) const;
void SendFloat(int location, float value) const;
void SendFloatArray(int location, const float* values, unsigned int count) const;
void SendInteger(int location, int value) const;
void SendIntegerArray(int location, const int* values, unsigned int count) const;
void SendMatrix(int location, const NzMatrix4d& matrix) const;
void SendMatrix(int location, const NzMatrix4f& matrix) const;
void SendVector(int location, const NzVector2d& vector) const;
void SendVector(int location, const NzVector2f& vector) const;
void SendVector(int location, const NzVector2i& vector) const;
void SendVector(int location, const NzVector3d& vector) const;
void SendVector(int location, const NzVector3f& vector) const;
void SendVector(int location, const NzVector3i& vector) const;
void SendVector(int location, const NzVector4d& vector) const;
void SendVector(int location, const NzVector4f& vector) const;
void SendVector(int location, const NzVector4i& vector) const;
void SendVectorArray(int location, const NzVector2d* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector2f* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector2i* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector3d* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector3f* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector3i* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector4d* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector4f* vectors, unsigned int count) const;
void SendVectorArray(int location, const NzVector4i* vectors, unsigned int count) const;
// Fonctions OpenGL
unsigned int GetOpenGLID() const;
NzShader& operator=(const NzShader&) = delete;
NzShader& operator=(NzShader&&) = delete;
static bool IsStageSupported(nzShaderStage stage);
template<typename... Args> static NzShaderRef New(Args&&... args);
// Signals:
NazaraSignal(OnShaderDestroy, const NzShader* /*shader*/);
NazaraSignal(OnShaderRelease, const NzShader* /*shader*/);
NazaraSignal(OnShaderUniformInvalidated, const NzShader* /*shader*/);
private:
bool PostLinkage();
static bool Initialize();
static void Uninitialize();
std::vector<unsigned int> m_attachedShaders[nzShaderStage_Max+1];
bool m_linked;
int m_uniformLocations[nzShaderUniform_Max+1];
unsigned int m_program;
static NzShaderLibrary::LibraryMap s_library;
};
#include <Nazara/Renderer/Shader.inl>
#endif // NAZARA_SHADER_HPP