386 lines
12 KiB
C++
386 lines
12 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <Nazara/Core/Color.hpp>
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#include <Nazara/Lua/LuaInstance.hpp>
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#include <Nazara/Math/EulerAngles.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <Nazara/Network/IpAddress.hpp>
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#include <NDK/Application.hpp>
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#include <NDK/Components.hpp>
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#include <NDK/Entity.hpp>
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#include <NDK/World.hpp>
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#include <algorithm>
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#ifndef NDK_SERVER
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#include <Nazara/Audio/Music.hpp>
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#include <Nazara/Audio/SoundBuffer.hpp>
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#include <Nazara/Graphics/Model.hpp>
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#include <NDK/Console.hpp>
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#endif
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namespace Nz
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{
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Color* color, TypeTag<Color>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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color->r = instance.CheckField<UInt8>("r", index);
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color->g = instance.CheckField<UInt8>("g", index);
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color->b = instance.CheckField<UInt8>("b", index);
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color->a = instance.CheckField<UInt8>("a", 255, index);
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesd* angles, TypeTag<EulerAnglesd>)
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{
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switch (instance.GetType(index))
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{
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case Nz::LuaType_Table:
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angles->Set(instance.CheckField<double>("pitch", index), instance.CheckField<double>("yaw", index), instance.CheckField<double>("roll", index));
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return 1;
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default:
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{
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if (instance.IsOfType(index, "EulerAngles"))
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angles->Set(*(*static_cast<EulerAnglesd**>(instance.ToUserdata(index))));
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else
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angles->Set(*(*static_cast<Quaterniond**>(instance.CheckUserdata(index, "Quaternion"))));
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return 1;
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}
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, EulerAnglesf* angles, TypeTag<EulerAnglesf>)
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{
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EulerAnglesd anglesDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &anglesDouble, TypeTag<EulerAnglesd>());
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angles->Set(anglesDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaterniond* quat, TypeTag<Quaterniond>)
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{
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switch (instance.GetType(index))
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{
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case Nz::LuaType_Table:
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quat->Set(instance.CheckField<double>("w", index), instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", index));
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return 1;
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default:
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{
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if (instance.IsOfType(index, "EulerAngles"))
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quat->Set(*(*static_cast<EulerAnglesd**>(instance.ToUserdata(index))));
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else
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quat->Set(*(*static_cast<Quaterniond**>(instance.CheckUserdata(index, "Quaternion"))));
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return 1;
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}
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Quaternionf* quat, TypeTag<Quaternionf>)
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{
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Quaterniond quatDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &quatDouble, TypeTag<Quaterniond>());
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quat->Set(quatDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, IpAddress* address, TypeTag<IpAddress>)
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{
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switch (instance.GetType(index))
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{
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case Nz::LuaType_String:
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address->BuildFromAddress(instance.CheckString(index));
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return 1;
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default:
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*address = *(*static_cast<IpAddress**>(instance.CheckUserdata(index, "IpAddress")));
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return 1;
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2d* vec, TypeTag<Vector2d>)
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{
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switch (instance.GetType(index))
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{
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case Nz::LuaType_Number:
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if (index < 0 && index > -2)
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instance.Error("Vector2 expected, two numbers are required to convert it");
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vec->Set(instance.CheckNumber(index), instance.CheckNumber(index + 1));
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return 2;
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case Nz::LuaType_Table:
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vec->Set(instance.CheckField<double>("x", index), instance.CheckField<double>("y", index));
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return 1;
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default:
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vec->Set(*(*static_cast<Vector2d**>(instance.CheckUserdata(index, "Vector2"))));
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return 1;
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2f* vec, TypeTag<Vector2f>)
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{
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Vector2d vecDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector2d>());
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vec->Set(vecDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector2ui* vec, TypeTag<Vector2ui>)
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{
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Vector2d vecDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector2d>());
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vec->Set(vecDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3d* vec, TypeTag<Vector3d>)
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{
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switch (instance.GetType(index))
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{
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case Nz::LuaType_Number:
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if (index < 0 && index > -3)
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instance.Error("Vector3 expected, three numbers are required to convert it");
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vec->Set(instance.CheckNumber(index), instance.CheckNumber(index + 1), instance.CheckNumber(index + 2, 0.0));
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return 3;
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case Nz::LuaType_Table:
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vec->Set(instance.CheckField<double>("x", index), instance.CheckField<double>("y", index), instance.CheckField<double>("z", 0.0, index));
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return 1;
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default:
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vec->Set(*(*static_cast<Vector3d**>(instance.CheckUserdata(index, "Vector3"))));
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return 1;
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}
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3f* vec, TypeTag<Vector3f>)
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{
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Vector3d vecDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector3d>());
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vec->Set(vecDouble);
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return ret;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, Vector3ui* vec, TypeTag<Vector3ui>)
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{
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Vector3d vecDouble;
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unsigned int ret = LuaImplQueryArg(instance, index, &vecDouble, TypeTag<Vector3d>());
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vec->Set(vecDouble);
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return ret;
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}
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#ifndef NDK_SERVER
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, InstancedRenderableRef* renderable, TypeTag<InstancedRenderableRef>)
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{
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if (instance.IsOfType(index, "InstancedRenderable"))
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*renderable = *(*static_cast<InstancedRenderableRef**>(instance.CheckUserdata(index, "InstancedRenderable")));
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else
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*renderable = *(*static_cast<InstancedRenderableRef**>(instance.CheckUserdata(index, "Model")));
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MaterialParams* params, TypeTag<MaterialParams>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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params->loadAlphaMap = instance.CheckField<bool>("LoadAlphaMap", params->loadAlphaMap);
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params->loadDiffuseMap = instance.CheckField<bool>("LoadDiffuseMap", params->loadDiffuseMap);
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params->loadEmissiveMap = instance.CheckField<bool>("LoadEmissiveMap", params->loadEmissiveMap);
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params->loadHeightMap = instance.CheckField<bool>("LoadHeightMap", params->loadHeightMap);
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params->loadNormalMap = instance.CheckField<bool>("LoadNormalMap", params->loadNormalMap);
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params->loadSpecularMap = instance.CheckField<bool>("LoadSpecularMap", params->loadSpecularMap);
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MeshParams* params, TypeTag<MeshParams>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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params->animated = instance.CheckField<bool>("Animated", params->animated);
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params->center = instance.CheckField<bool>("Center", params->center);
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params->flipUVs = instance.CheckField<bool>("FlipUVs", params->flipUVs);
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params->optimizeIndexBuffers = instance.CheckField<bool>("OptimizeIndexBuffers", params->optimizeIndexBuffers);
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params->scale = instance.CheckField<Vector3f>("Scale", params->scale);
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, ModelParameters* params, TypeTag<ModelParameters>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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params->loadMaterials = instance.CheckField<bool>("LoadMaterials", params->loadMaterials);
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LuaImplQueryArg(instance, -1, ¶ms->material, TypeTag<MaterialParams>());
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LuaImplQueryArg(instance, -1, ¶ms->mesh, TypeTag<MeshParams>());
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, MusicParams* params, TypeTag<MusicParams>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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params->forceMono = instance.CheckField<bool>("ForceMono", params->forceMono);
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return 1;
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}
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inline unsigned int LuaImplQueryArg(const LuaInstance& instance, int index, SoundBufferParams* params, TypeTag<SoundBufferParams>)
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{
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instance.CheckType(index, Nz::LuaType_Table);
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params->forceMono = instance.CheckField<bool>("ForceMono", params->forceMono);
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return 1;
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}
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#endif
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesd val, TypeTag<EulerAnglesd>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, EulerAnglesf val, TypeTag<EulerAnglesf>)
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{
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instance.PushInstance<EulerAnglesd>("EulerAngles", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaterniond val, TypeTag<Quaterniond>)
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{
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instance.PushInstance<Quaterniond>("Quaternion", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Quaternionf val, TypeTag<Quaternionf>)
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{
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instance.PushInstance<Quaterniond>("Quaternion", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, IpAddress val, TypeTag<IpAddress>)
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{
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instance.PushInstance<IpAddress>("IpAddress", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2d val, TypeTag<Vector2d>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2f val, TypeTag<Vector2f>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector2ui val, TypeTag<Vector2ui>)
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{
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instance.PushInstance<Vector2d>("Vector2", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3d val, TypeTag<Vector3d>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3f val, TypeTag<Vector3f>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Vector3ui val, TypeTag<Vector3ui>)
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{
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instance.PushInstance<Vector3d>("Vector3", val);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Entity* ptr, TypeTag<Ndk::Entity*>)
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{
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instance.PushInstance<Ndk::EntityHandle>("Entity", ptr);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::Application* ptr, TypeTag<Ndk::Application*>)
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{
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instance.PushInstance<Ndk::Application*>("Application", ptr);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::EntityHandle handle, TypeTag<Ndk::EntityHandle>)
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{
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instance.PushInstance<Ndk::EntityHandle>("Entity", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::NodeComponentHandle handle, TypeTag<Ndk::NodeComponentHandle>)
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{
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instance.PushInstance<Ndk::NodeComponentHandle>("NodeComponent", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::VelocityComponentHandle handle, TypeTag<Ndk::VelocityComponentHandle>)
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{
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instance.PushInstance<Ndk::VelocityComponentHandle>("VelocityComponent", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::World* ptr, TypeTag<Ndk::World*>)
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{
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instance.PushInstance<Ndk::WorldHandle>("World", ptr);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::WorldHandle handle, TypeTag<Ndk::WorldHandle>)
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{
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instance.PushInstance<Ndk::WorldHandle>("World", handle);
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return 1;
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}
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#ifndef NDK_SERVER
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::ConsoleHandle handle, TypeTag<Ndk::ConsoleHandle>)
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{
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instance.PushInstance<Ndk::ConsoleHandle>("Console", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, Ndk::GraphicsComponentHandle handle, TypeTag<Ndk::GraphicsComponentHandle>)
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{
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instance.PushInstance<Ndk::GraphicsComponentHandle>("GraphicsComponent", handle);
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return 1;
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}
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inline int LuaImplReplyVal(const LuaInstance& instance, const SoundBuffer* val, TypeTag<const SoundBuffer*>)
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{
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instance.PushInstance<SoundBufferConstRef>("SoundBuffer", val);
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return 1;
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}
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#endif
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}
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