NazaraEngine/include/Nazara/Noise/Perlin3D.hpp

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C++

// Copyright (C) 2015 Rémi Bèges
// This file is part of the "Nazara Engine - Noise module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef PERLIN3D_HPP
#define PERLIN3D_HPP
#include <Nazara/Prerequesites.hpp>
#include <Nazara/Noise/NoiseBase.hpp>
#include <Nazara/Noise/Abstract3DNoise.hpp>
#include <Nazara/Math/Vector3.hpp>
namespace Nz
{
class NAZARA_NOISE_API Perlin3D : public Abstract3DNoise
{
public:
Perlin3D();
Perlin3D(unsigned int seed);
~Perlin3D() = default;
float GetValue(float x, float y, float z, float resolution);
private:
int x0,y0,z0;
int gi0,gi1,gi2,gi3,gi4,gi5,gi6,gi7;
int ii,jj,kk;
float gradient3[16][3];
float Li1,Li2,Li3,Li4,Li5,Li6;
float s[2],t[2],u[2],v[2];
float Cx,Cy,Cz;
float nx,ny,nz;
float tmp;
Vector3<float> temp;
};
}
#endif // PERLIN3D_HPP