163 lines
3.2 KiB
C++
163 lines
3.2 KiB
C++
#include <NazaraSDK/World.hpp>
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#include <NazaraSDK/Component.hpp>
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#include <Catch/catch.hpp>
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namespace
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{
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class UpdatableComponent : public Ndk::Component<UpdatableComponent>
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{
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public:
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bool IsUpdated()
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{
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return m_updated;
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}
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void SetUpdated()
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{
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m_updated = true;
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}
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static Ndk::ComponentIndex componentIndex;
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private:
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bool m_updated = false;
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};
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Ndk::ComponentIndex UpdatableComponent::componentIndex;
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class UpdateSystem : public Ndk::System<UpdateSystem>
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{
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public:
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UpdateSystem()
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{
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Requires<UpdatableComponent>();
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}
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~UpdateSystem() = default;
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static Ndk::SystemIndex systemIndex;
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private:
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void OnUpdate(float /*elapsedTime*/) override
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{
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for (const Ndk::EntityHandle& entity : GetEntities())
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{
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UpdatableComponent& updatable = entity->GetComponent<UpdatableComponent>();
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updatable.SetUpdated();
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}
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}
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};
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Ndk::SystemIndex UpdateSystem::systemIndex;
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}
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SCENARIO("World", "[NDK][WORLD]")
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{
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GIVEN("A brave new world and the update system")
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{
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Ndk::World world;
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Ndk::BaseSystem& system = world.AddSystem<UpdateSystem>();
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WHEN("We had a new entity with an updatable component and a system")
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{
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const Ndk::EntityHandle& entity = world.CreateEntity();
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UpdatableComponent& component = entity->AddComponent<UpdatableComponent>();
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THEN("We can get our entity and our system")
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{
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const Ndk::EntityHandle& fetchedEntity = world.GetEntity(entity->GetId());
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REQUIRE(fetchedEntity->GetWorld() == &world);
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}
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THEN("We can clone it")
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{
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const Ndk::EntityHandle& clone = world.CloneEntity(entity->GetId());
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REQUIRE(world.IsEntityValid(clone));
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}
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}
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AND_WHEN("We update our world with our entity")
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{
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REQUIRE(&world.GetSystem(UpdateSystem::systemIndex) == &world.GetSystem<UpdateSystem>());
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Ndk::EntityHandle entity = world.CreateEntity();
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UpdatableComponent& component = entity->AddComponent<UpdatableComponent>();
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THEN("Our entity component must be updated")
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{
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world.Update(1.f);
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REQUIRE(component.IsUpdated());
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}
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THEN("We kill our entity")
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{
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REQUIRE(entity->IsValid());
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world.KillEntity(entity);
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world.Update(1.f);
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REQUIRE(!world.IsEntityValid(entity));
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}
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}
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}
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GIVEN("A newly created entity")
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{
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Ndk::World world;
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Ndk::EntityHandle entity = world.CreateEntity();
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REQUIRE(entity.IsValid());
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REQUIRE(entity->IsValid());
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CHECK_FALSE(entity->IsDying());
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WHEN("We kill it")
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{
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entity->Kill();
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CHECK(entity.IsValid());
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CHECK(entity->IsValid());
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CHECK(entity->IsDying());
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THEN("We refresh the world")
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{
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world.Refresh();
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CHECK_FALSE(entity.IsValid());
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}
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}
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}
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GIVEN("An empty world")
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{
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Ndk::World world;
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WHEN("We create two entities")
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{
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Ndk::EntityHandle a = world.CreateEntity();
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REQUIRE(a->GetId() == 0);
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Ndk::EntityHandle b = world.CreateEntity();
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REQUIRE(b->GetId() == 1);
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b->OnEntityDestruction.Connect([a](Ndk::Entity*)
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{
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REQUIRE(a.IsValid());
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a->Kill();
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});
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THEN("We kill the second entity which will kill the first one")
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{
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b->Kill();
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world.Refresh();
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AND_THEN("Both entities should be dead next refresh")
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{
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world.Refresh();
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REQUIRE_FALSE(a.IsValid());
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REQUIRE_FALSE(b.IsValid());
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}
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}
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}
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}
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}
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