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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
// Copyright (C) 2015 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#define NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#include <Nazara/Graphics/ParticleGroup.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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class ParticleGroupComponent;
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using ParticleGroupComponentHandle = Nz::ObjectHandle<ParticleGroupComponent>;
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class NDK_API ParticleGroupComponent : public Component<ParticleGroupComponent>, public Nz::ParticleGroup, public Nz::HandledObject<ParticleGroupComponent>
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{
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public:
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inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleLayout layout);
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inline ParticleGroupComponent(unsigned int maxParticleCount, Nz::ParticleDeclarationConstRef declaration);
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ParticleGroupComponent(const ParticleGroupComponent&) = default;
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~ParticleGroupComponent() = default;
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void AddEmitter(Entity* emitter);
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using ParticleGroup::AddEmitter;
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void RemoveEmitter(Entity* emitter);
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using ParticleGroup::RemoveEmitter;
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static ComponentIndex componentIndex;
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};
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}
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#include <NDK/Components/ParticleGroupComponent.inl>
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#endif // NDK_COMPONENTS_PARTICLEGROUPCOMPONENT_HPP
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#endif // NDK_SERVER
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