NazaraEngine/include/Nazara/Math/Vector4.hpp

122 lines
4.3 KiB
C++

// Copyright (C) 2023 Rémi Bèges - Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Math module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_MATH_VECTOR4_HPP
#define NAZARA_MATH_VECTOR4_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <NazaraUtils/TypeTag.hpp>
#include <functional>
#include <limits>
#include <string>
namespace Nz
{
struct SerializationContext;
template<typename T> class Vector2;
template<typename T> class Vector3;
template<typename T>
class Vector4
{
public:
constexpr Vector4() = default;
constexpr Vector4(T X, T Y, T Z, T W = 1.0);
constexpr Vector4(T X, T Y, const Vector2<T>& vec);
constexpr Vector4(T X, const Vector2<T>& vec, T W);
constexpr Vector4(T X, const Vector3<T>& vec);
constexpr explicit Vector4(T scale);
constexpr Vector4(const Vector2<T>& vec, T Z = 0.0, T W = 1.0);
constexpr Vector4(const Vector3<T>& vec, T W = 1.0);
template<typename U> constexpr explicit Vector4(const Vector4<U>& vec);
constexpr Vector4(const Vector4&) = default;
constexpr Vector4(Vector4&&) = default;
~Vector4() = default;
T AbsDotProduct(const Vector4& vec) const;
constexpr bool ApproxEqual(const Vector4& vec, T maxDifference = std::numeric_limits<T>::epsilon()) const;
constexpr T DotProduct(const Vector4& vec) const;
Vector4 GetNormal(T* length = nullptr) const;
constexpr Vector4& Maximize(const Vector4& vec);
constexpr Vector4& Minimize(const Vector4& vec);
Vector4& Normalize(T* length = nullptr);
std::string ToString() const;
constexpr Vector4& operator=(const Vector4&) = default;
constexpr Vector4& operator=(Vector4&&) = default;
constexpr T& operator[](std::size_t i);
constexpr const T& operator[](std::size_t i) const;
constexpr const Vector4& operator+() const;
constexpr Vector4 operator-() const;
constexpr Vector4 operator+(const Vector4& vec) const;
constexpr Vector4 operator-(const Vector4& vec) const;
constexpr Vector4 operator*(const Vector4& vec) const;
constexpr Vector4 operator*(T scale) const;
constexpr Vector4 operator/(const Vector4& vec) const;
constexpr Vector4 operator/(T scale) const;
constexpr Vector4& operator+=(const Vector4& vec);
constexpr Vector4& operator-=(const Vector4& vec);
constexpr Vector4& operator*=(const Vector4& vec);
constexpr Vector4& operator*=(T scale);
constexpr Vector4& operator/=(const Vector4& vec);
constexpr Vector4& operator/=(T scale);
constexpr bool operator==(const Vector4& vec) const;
constexpr bool operator!=(const Vector4& vec) const;
constexpr bool operator<(const Vector4& vec) const;
constexpr bool operator<=(const Vector4& vec) const;
constexpr bool operator>(const Vector4& vec) const;
constexpr bool operator>=(const Vector4& vec) const;
static constexpr bool ApproxEqual(const Vector4& lhs, const Vector4& rhs, T maxDifference = std::numeric_limits<T>::epsilon());
static constexpr T DotProduct(const Vector4& vec1, const Vector4& vec2);
static constexpr Vector4 Lerp(const Vector4& from, const Vector4& to, T interpolation);
static Vector4 Normalize(const Vector4& vec);
static constexpr Vector4 UnitX();
static constexpr Vector4 UnitY();
static constexpr Vector4 UnitZ();
static constexpr Vector4 Zero();
T x, y, z, w;
};
using Vector4d = Vector4<double>;
using Vector4f = Vector4<float>;
using Vector4i = Vector4<int>;
using Vector4ui = Vector4<unsigned int>;
using Vector4i32 = Vector4<Int32>;
using Vector4i64 = Vector4<Int64>;
using Vector4ui32 = Vector4<UInt32>;
using Vector4ui64 = Vector4<UInt64>;
template<typename T> bool Serialize(SerializationContext& context, const Vector4<T>& vector, TypeTag<Vector4<T>>);
template<typename T> bool Unserialize(SerializationContext& context, Vector4<T>* vector, TypeTag<Vector4<T>>);
template<typename T> std::ostream& operator<<(std::ostream& out, const Vector4<T>& vec);
template<typename T> constexpr Vector4<T> operator*(T scale, const Vector4<T>& vec);
template<typename T> constexpr Vector4<T> operator/(T scale, const Vector4<T>& vec);
}
namespace std
{
template<class T> struct hash<Nz::Vector4<T>>;
}
#include <Nazara/Math/Vector4.inl>
#endif // NAZARA_MATH_VECTOR4_HPP