NazaraEngine/include/Nazara/Renderer/Swapchain.hpp

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1.3 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_SWAPCHAIN_HPP
#define NAZARA_RENDERER_SWAPCHAIN_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Math/Vector2.hpp>
#include <Nazara/Platform/WindowHandle.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderFrame.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderTarget.hpp>
#include <vector>
namespace Nz
{
class CommandPool;
class RenderDevice;
class TransientResources;
class NAZARA_RENDERER_API Swapchain : public RenderTarget
{
public:
Swapchain() = default;
virtual ~Swapchain();
virtual RenderFrame AcquireFrame() = 0;
virtual std::shared_ptr<CommandPool> CreateCommandPool(QueueType queueType) = 0;
virtual void NotifyResize(const Vector2ui& newSize) = 0;
virtual TransientResources& Transient() = 0;
protected:
static void BuildRenderPass(PixelFormat colorFormat, PixelFormat depthFormat, std::vector<RenderPass::Attachment>& attachments, std::vector<RenderPass::SubpassDescription>& subpassDescriptions, std::vector<RenderPass::SubpassDependency>& subpassDependencies);
};
}
#endif // NAZARA_RENDERER_SWAPCHAIN_HPP