NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLCommandBuffer.hpp

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// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
#define NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/CommandBuffer.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLCommandBuffer final : public CommandBuffer
{
public:
inline OpenGLCommandBuffer();
OpenGLCommandBuffer(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer(OpenGLCommandBuffer&&) noexcept = default;
~OpenGLCommandBuffer() = default;
OpenGLCommandBuffer& operator=(const OpenGLCommandBuffer&) = delete;
OpenGLCommandBuffer& operator=(OpenGLCommandBuffer&&) = delete;
};
}
#include <Nazara/OpenGLRenderer/OpenGLCommandBuffer.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLCOMMANDBUFFER_HPP