NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTexture.hpp

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1.3 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#define NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Texture.hpp>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture
{
public:
OpenGLTexture(OpenGLDevice& device, const TextureInfo& params);
OpenGLTexture(const OpenGLTexture&) = default;
OpenGLTexture(OpenGLTexture&&) noexcept = default;
~OpenGLTexture() = default;
PixelFormat GetFormat() const override;
UInt8 GetLevelCount() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
inline const GL::Texture& GetTexture() const;
ImageType GetType() const override;
bool Update(const void* ptr) override;
OpenGLTexture& operator=(const OpenGLTexture&) = delete;
OpenGLTexture& operator=(OpenGLTexture&&) = delete;
private:
GL::Texture m_texture;
TextureInfo m_params;
};
}
#include <Nazara/OpenGLRenderer/OpenGLTexture.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLTEXTURE_HPP