NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLTextureSampler.inl

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C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - OpenGL Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/OpenGLRenderer/OpenGLTextureSampler.hpp>
#include <Nazara/OpenGLRenderer/Debug.hpp>
namespace Nz
{
inline const GL::Sampler& OpenGLTextureSampler::GetSampler(bool withMipmaps) const
{
return (withMipmaps) ? m_samplerWithMipmaps : m_samplerWithoutMipmaps;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>