45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
|
|
// This file is part of the "Nazara Engine - OpenGL Renderer"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
|
|
#define NAZARA_OPENGLRENDERER_GLPROGRAM_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Core/MovableValue.hpp>
|
|
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
|
|
#include <Nazara/OpenGLRenderer/Wrapper/DeviceObject.hpp>
|
|
|
|
namespace Nz::GL
|
|
{
|
|
class Program : public DeviceObject<Program, GL_PROGRAM>
|
|
{
|
|
friend DeviceObject;
|
|
|
|
public:
|
|
Program() = default;
|
|
Program(const Program&) = delete;
|
|
Program(Program&&) noexcept = default;
|
|
~Program() = default;
|
|
|
|
inline void AttachShader(GLuint shader);
|
|
|
|
inline bool GetLinkStatus(std::string* error = nullptr);
|
|
|
|
inline void Link();
|
|
|
|
Program& operator=(const Program&) = delete;
|
|
Program& operator=(Program&&) noexcept = default;
|
|
|
|
private:
|
|
static inline GLuint CreateHelper(OpenGLDevice& device, const Context& context);
|
|
static inline void DestroyHelper(OpenGLDevice& device, const Context& context, GLuint objectId);
|
|
};
|
|
}
|
|
|
|
#include <Nazara/OpenGLRenderer/Wrapper/Program.inl>
|
|
|
|
#endif
|