46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERDEVICEINSTANCE_HPP
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#define NAZARA_RENDERDEVICEINSTANCE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Config.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/Renderer/RenderPipelineLayout.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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#include <Nazara/Utility/AbstractBuffer.hpp>
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#include <memory>
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#include <string>
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namespace Nz
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{
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class CommandPool;
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class ShaderStageImpl;
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class NAZARA_RENDERER_API RenderDevice
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{
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public:
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RenderDevice() = default;
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virtual ~RenderDevice();
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virtual std::unique_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
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virtual std::unique_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
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virtual std::unique_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) = 0;
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virtual std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) = 0;
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virtual std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) = 0;
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std::shared_ptr<ShaderStageImpl> InstantiateShaderStage(ShaderStageType type, ShaderLanguage lang, const std::filesystem::path& sourcePath);
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virtual std::unique_ptr<Texture> InstantiateTexture(const TextureInfo& params) = 0;
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virtual std::unique_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) = 0;
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};
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}
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#include <Nazara/Renderer/RenderDevice.inl>
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#endif // NAZARA_RENDERDEVICEINSTANCE_HPP
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