NazaraEngine/include/Nazara/Renderer/Renderer.hpp

50 lines
1.2 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_RENDERER_HPP
#define NAZARA_RENDERER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/DynLib.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RendererImpl.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class AbstractBuffer;
class Buffer;
class NAZARA_RENDERER_API Renderer
{
public:
Renderer() = delete;
~Renderer() = delete;
static inline RendererImpl* GetRendererImpl();
static bool Initialize();
static inline bool IsInitialized();
static inline void SetParameters(const ParameterList& parameters);
static void Uninitialize();
private:
static AbstractBuffer* CreateHardwareBufferImpl(Buffer* parent, BufferType type);
static std::unique_ptr<RendererImpl> s_rendererImpl;
static DynLib s_rendererLib;
static ParameterList s_initializationParameters;
static unsigned int s_moduleReferenceCounter;
};
}
#include <Nazara/Renderer/Renderer.inl>
#endif // NAZARA_RENDERER_HPP