NazaraEngine/include/Nazara/VulkanRenderer/VulkanCommandPool.inl

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1.1 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Vulkan Renderer"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/VulkanRenderer/VulkanCommandPool.hpp>
#include <stdexcept>
#include <Nazara/VulkanRenderer/Debug.hpp>
namespace Nz
{
inline VulkanCommandPool::VulkanCommandPool(Vk::Device& device, QueueType queueType)
{
UInt32 queueFamilyIndex = device.GetDefaultFamilyIndex(queueType);
if (queueFamilyIndex == Vk::Device::InvalidQueue)
throw std::runtime_error("QueueType " + std::to_string(UnderlyingCast(queueType)) + " is not supported");
if (!m_commandPool.Create(device, queueFamilyIndex))
throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode()));
}
inline VulkanCommandPool::VulkanCommandPool(Vk::Device& device, UInt32 queueFamilyIndex)
{
if (!m_commandPool.Create(device, queueFamilyIndex))
throw std::runtime_error("Failed to create command pool: " + TranslateVulkanError(m_commandPool.GetLastErrorCode()));
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>