NazaraEngine/include/Nazara/Graphics/Components/GraphicsComponent.hpp

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2.5 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_COMPONENTS_GRAPHICSCOMPONENT_HPP
#define NAZARA_GRAPHICS_COMPONENTS_GRAPHICSCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/InstancedRenderable.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <Nazara/Math/Rect.hpp>
#include <entt/entt.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_GRAPHICS_API GraphicsComponent
{
public:
struct Renderable;
static constexpr std::size_t MaxRenderableCount = 8;
inline GraphicsComponent(bool initiallyVisible = true);
GraphicsComponent(const GraphicsComponent&) = default;
GraphicsComponent(GraphicsComponent&&) = default;
~GraphicsComponent() = default;
inline void AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask);
inline void Clear();
inline void DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable);
inline const Renderable& GetRenderableEntry(std::size_t renderableIndex) const;
inline const std::array<Renderable, MaxRenderableCount>& GetRenderables() const;
inline const Recti& GetScissorBox() const;
inline const WorldInstancePtr& GetWorldInstance() const;
inline void Hide();
inline bool IsVisible() const;
inline void Show(bool show = true);
inline void UpdateScissorBox(const Recti& scissorBox);
GraphicsComponent& operator=(const GraphicsComponent&) = default;
GraphicsComponent& operator=(GraphicsComponent&&) = default;
NazaraSignal(OnRenderableAttached, GraphicsComponent* /*graphicsComponent*/, std::size_t /*renderableIndex*/);
NazaraSignal(OnRenderableDetach, GraphicsComponent* /*graphicsComponent*/, std::size_t /*renderableIndex*/);
NazaraSignal(OnScissorBoxUpdate, GraphicsComponent* /*graphicsComponent*/, const Recti& /*newScissorBox*/);
NazaraSignal(OnVisibilityUpdate, GraphicsComponent* /*graphicsComponent*/, bool /*newVisibilityState*/);
struct Renderable
{
std::shared_ptr<InstancedRenderable> renderable;
UInt32 renderMask;
};
private:
std::array<Renderable, MaxRenderableCount> m_renderables;
Recti m_scissorBox;
WorldInstancePtr m_worldInstance;
bool m_isVisible;
};
}
#include <Nazara/Graphics/Components/GraphicsComponent.inl>
#endif // NAZARA_GRAPHICS_COMPONENTS_GRAPHICSCOMPONENT_HPP