NazaraEngine/include/Nazara/Graphics/Components/LightComponent.hpp

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2.0 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP
#define NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Light.hpp>
#include <Nazara/Graphics/WorldInstance.hpp>
#include <entt/entt.hpp>
#include <array>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_GRAPHICS_API LightComponent
{
public:
struct LightEntry;
static constexpr std::size_t MaxLightCount = 8;
inline LightComponent(bool initialyVisible = true);
LightComponent(const LightComponent&) = default;
LightComponent(LightComponent&&) = default;
~LightComponent() = default;
inline void AttachLight(std::shared_ptr<Light> renderable, UInt32 renderMask);
inline void Clear();
inline void DetachLight(const std::shared_ptr<Light>& renderable);
inline const LightEntry& GetLightEntry(std::size_t lightIndex) const;
inline const std::array<LightEntry, MaxLightCount>& GetLights() const;
inline void Hide();
inline bool IsVisible() const;
inline void Show(bool show = true);
LightComponent& operator=(const LightComponent&) = default;
LightComponent& operator=(LightComponent&&) = default;
NazaraSignal(OnLightAttached, LightComponent* /*graphicsComponent*/, std::size_t /*lightIndex*/);
NazaraSignal(OnLightDetach, LightComponent* /*graphicsComponent*/, std::size_t /*lightIndex*/);
NazaraSignal(OnVisibilityUpdate, LightComponent* /*graphicsComponent*/, bool /*newVisibilityState*/);
struct LightEntry
{
std::shared_ptr<Light> light;
UInt32 renderMask;
};
private:
std::array<LightEntry, MaxLightCount> m_lightEntries;
bool m_isVisible;
};
}
#include <Nazara/Graphics/Components/LightComponent.inl>
#endif // NAZARA_GRAPHICS_COMPONENTS_LIGHTCOMPONENT_HPP