NazaraEngine/include/Nazara/Graphics/FramePipelinePass.hpp

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1.2 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_FRAMEPIPELINEPASS_HPP
#define NAZARA_GRAPHICS_FRAMEPIPELINEPASS_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Math/Rect.hpp>
namespace Nz
{
class InstancedRenderable;
class SkeletonInstance;
class WorldInstance;
class NAZARA_GRAPHICS_API FramePipelinePass
{
public:
FramePipelinePass() = default;
FramePipelinePass(const FramePipelinePass&) = delete;
FramePipelinePass(FramePipelinePass&&) = delete;
virtual ~FramePipelinePass();
FramePipelinePass& operator=(const FramePipelinePass&) = delete;
FramePipelinePass& operator=(FramePipelinePass&&) = delete;
struct VisibleRenderable
{
const InstancedRenderable* instancedRenderable;
const SkeletonInstance* skeletonInstance;
const WorldInstance* worldInstance;
Recti scissorBox;
};
};
}
#include <Nazara/Graphics/FramePipelinePass.inl>
#endif // NAZARA_GRAPHICS_FRAMEPIPELINEPASS_HPP