111 lines
3.8 KiB
C++
111 lines
3.8 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - Graphics module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_GRAPHICS_HPP
|
|
#define NAZARA_GRAPHICS_HPP
|
|
|
|
#include <Nazara/Prerequisites.hpp>
|
|
#include <Nazara/Graphics/Config.hpp>
|
|
#include <Nazara/Graphics/Material.hpp>
|
|
#include <Nazara/Graphics/MaterialInstance.hpp>
|
|
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
|
|
#include <Nazara/Graphics/TextureSamplerCache.hpp>
|
|
#include <Nazara/Renderer/RenderDevice.hpp>
|
|
#include <Nazara/Renderer/RenderPassCache.hpp>
|
|
#include <Nazara/Renderer/RenderPipelineLayout.hpp>
|
|
#include <Nazara/Renderer/Renderer.hpp>
|
|
#include <NZSL/FilesystemModuleResolver.hpp>
|
|
#include <optional>
|
|
|
|
namespace Nz
|
|
{
|
|
class RenderBuffer;
|
|
|
|
class NAZARA_GRAPHICS_API Graphics : public ModuleBase<Graphics>
|
|
{
|
|
friend ModuleBase;
|
|
|
|
public:
|
|
using Dependencies = TypeList<Renderer>;
|
|
|
|
struct Config;
|
|
struct DefaultMaterials;
|
|
struct DefaultTextures;
|
|
|
|
Graphics(Config config);
|
|
~Graphics();
|
|
|
|
inline const std::shared_ptr<RenderPipeline>& GetBlitPipeline(bool transparent) const;
|
|
inline const std::shared_ptr<RenderPipelineLayout>& GetBlitPipelineLayout() const;
|
|
inline const DefaultMaterials& GetDefaultMaterials() const;
|
|
inline const DefaultTextures& GetDefaultTextures() const;
|
|
inline MaterialPassRegistry& GetMaterialPassRegistry();
|
|
inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
|
|
inline MaterialInstanceLoader& GetMaterialInstanceLoader();
|
|
inline const MaterialInstanceLoader& GetMaterialInstanceLoader() const;
|
|
inline MaterialLoader& GetMaterialLoader();
|
|
inline const MaterialLoader& GetMaterialLoader() const;
|
|
inline PixelFormat GetPreferredDepthFormat() const;
|
|
inline PixelFormat GetPreferredDepthStencilFormat() const;
|
|
inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
|
|
inline const RenderPassCache& GetRenderPassCache() const;
|
|
inline TextureSamplerCache& GetSamplerCache();
|
|
inline const std::shared_ptr<nzsl::FilesystemModuleResolver>& GetShaderModuleResolver() const;
|
|
|
|
struct Config
|
|
{
|
|
RenderDeviceFeatures forceDisableFeatures;
|
|
bool useDedicatedRenderDevice = true;
|
|
};
|
|
|
|
struct DefaultMaterials
|
|
{
|
|
std::shared_ptr<Material> basicMaterial;
|
|
std::shared_ptr<Material> phongMaterial;
|
|
std::shared_ptr<Material> pbrMaterial;
|
|
|
|
std::shared_ptr<MaterialInstance> basicDefault;
|
|
std::shared_ptr<MaterialInstance> basicNoDepth;
|
|
std::shared_ptr<MaterialInstance> basicTransparent;
|
|
};
|
|
|
|
struct DefaultTextures
|
|
{
|
|
std::array<std::shared_ptr<Texture>, ImageTypeCount> whiteTextures;
|
|
};
|
|
|
|
private:
|
|
void BuildBlitPipeline();
|
|
void BuildDefaultMaterials();
|
|
void BuildDefaultTextures();
|
|
void RegisterMaterialPasses();
|
|
void RegisterShaderModules();
|
|
template<std::size_t N> void RegisterEmbedShaderModule(const UInt8(&content)[N]);
|
|
void SelectDepthStencilFormats();
|
|
|
|
std::optional<RenderPassCache> m_renderPassCache;
|
|
std::optional<TextureSamplerCache> m_samplerCache;
|
|
std::shared_ptr<nzsl::FilesystemModuleResolver> m_shaderModuleResolver;
|
|
std::shared_ptr<RenderDevice> m_renderDevice;
|
|
std::shared_ptr<RenderPipeline> m_blitPipeline;
|
|
std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;
|
|
std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
|
|
DefaultMaterials m_defaultMaterials;
|
|
DefaultTextures m_defaultTextures;
|
|
MaterialInstanceLoader m_materialInstanceLoader;
|
|
MaterialLoader m_materialLoader;
|
|
MaterialPassRegistry m_materialPassRegistry;
|
|
PixelFormat m_preferredDepthFormat;
|
|
PixelFormat m_preferredDepthStencilFormat;
|
|
|
|
static Graphics* s_instance;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/Graphics/Graphics.inl>
|
|
|
|
#endif // NAZARA_GRAPHICS_HPP
|