NazaraEngine/include/Nazara/Graphics/Tilemap.inl

377 lines
12 KiB
C++

// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Tilemap.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
/*!
* \brief Disable the tile at position tilePos, disabling rendering at this location
*
* \param tilePos Position of the tile to disable
*
* \see DisableTiles
*/
inline void Tilemap::DisableTile(const Vector2ui& tilePos)
{
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
Tile& tile = m_tiles[tileIndex];
tile.enabled = false;
m_layers[tile.layerIndex].tiles.erase(tileIndex);
InvalidateVertices();
}
/*!
* \brief Disable all tiles
*/
inline void Tilemap::DisableTiles()
{
for (Tile& tile : m_tiles)
tile.enabled = false;
for (Layer& layer : m_layers)
layer.tiles.clear();
InvalidateVertices();
}
/*!
* \brief Disable tileCount tiles at positions contained at tilesPos location, disabling rendering at those locations
*
* This is equivalent to calling tileCount times DisableTile with the positions contained at tilesPos
*
* \param tilesPos Pointer to a valid array of at least tileCount positions
* \param tileCount Number of tiles to disable
*
* \remark if tileCount is zero, this is a no-op and the value of tilesPos is not used
*
* \see DisableTile
*/
inline void Tilemap::DisableTiles(const Vector2ui* tilesPos, std::size_t tileCount)
{
NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
UInt32 invalidatedLayers = 0;
for (std::size_t i = 0; i < tileCount; ++i)
{
NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
Tile& tile = m_tiles[tileIndex];
tile.enabled = false;
m_layers[tile.layerIndex].tiles.erase(tileIndex);
invalidatedLayers |= 1U << tile.layerIndex;
tilesPos++;
}
if (tileCount > 0)
InvalidateVertices();
}
/*!
* \brief Enable/Disable isometric mode
*
* If enabled, every odd line will overlap by half the tile size with the upper line
*
* \param isometric Should the isometric mode be enabled for this Tilemap
*
* \see IsIsometricModeEnabled
*/
inline void Tilemap::EnableIsometricMode(bool isometric)
{
m_isometricModeEnabled = isometric;
InvalidateVertices();
}
/*!
* \brief Enable and sets the tile at position tilePos
*
* Setup the tile at position tilePos using color, normalized coordinates coords and materialIndex
*
* \param tilePos Position of the tile to enable
* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \see EnableTiles
*/
inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectf& coords, const Color& color, std::size_t materialIndex)
{
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
UInt32 invalidatedLayers = 1U << materialIndex;
std::size_t tileIndex = tilePos.y * m_mapSize.x + tilePos.x;
Tile& tile = m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
if (!tile.enabled)
m_layers[materialIndex].tiles.insert(tileIndex);
else if (materialIndex != tile.layerIndex)
{
m_layers[tile.layerIndex].tiles.erase(tileIndex);
m_layers[materialIndex].tiles.insert(tileIndex);
invalidatedLayers |= 1U << tile.layerIndex;
}
tile.enabled = true;
tile.color = color;
tile.textureCoords = coords;
tile.layerIndex = materialIndex;
InvalidateVertices();
}
/*!
* \brief Enable and sets the tile at position tilePos
*
* Setup the tile at position tilePos using color, unnormalized coordinates rect and materialIndex
*
* \param tilePos Position of the tile to enable
* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
*
* \see EnableTiles
*/
inline void Tilemap::EnableTile(const Vector2ui& tilePos, const Rectui& rect, const Color& color, std::size_t materialIndex)
{
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
Vector2ui textureSize(GetTextureSize(materialIndex));
float invWidth = 1.f / textureSize.x;
float invHeight = 1.f / textureSize.y;
Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
EnableTile(tilePos, unnormalizedCoords, color, materialIndex);
}
/*!
* \brief Enable and sets all the tiles
*
* Setup all tiles using color, normalized coordinates coords and materialIndex
*
* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
*
* \see EnableTile
*/
inline void Tilemap::EnableTiles(const Rectf& coords, const Color& color, std::size_t materialIndex)
{
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
for (Layer& layer : m_layers)
layer.tiles.clear();
std::size_t tileIndex = 0;
for (Tile& tile : m_tiles)
{
tile.enabled = true;
tile.color = color;
tile.textureCoords = coords;
tile.layerIndex = materialIndex;
m_layers[materialIndex].tiles.insert(tileIndex++);
}
InvalidateVertices();
}
/*!
* \brief Enable and sets all the tiles
*
* Setup all tiles using color, unnormalized coordinates coords and materialIndex
*
* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
*
* \see EnableTile
*/
inline void Tilemap::EnableTiles(const Rectui& rect, const Color& color, std::size_t materialIndex)
{
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
Vector2ui textureSize(GetTextureSize(materialIndex));
float invWidth = 1.f / textureSize.x;
float invHeight = 1.f / textureSize.y;
Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
EnableTiles(unnormalizedCoords, color, materialIndex);
}
/*!
* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
*
* Setup all tiles using color, normalized coordinates coords and materialIndex
*
* \param tilesPos Pointer to a valid array of at least tileCount positions
* \param tileCount Number of tiles to enable
* \param coords Normalized coordinates ([0..1]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \see EnableTile
*/
inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectf& coords, const Color& color, std::size_t materialIndex)
{
NazaraAssert(tilesPos || tileCount == 0, "Invalid tile position array with a non-zero tileCount");
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
UInt32 invalidatedLayers = 1U << materialIndex;
for (std::size_t i = 0; i < tileCount; ++i)
{
NazaraAssert(tilesPos->x < m_mapSize.x&& tilesPos->y < m_mapSize.y, "Tile position is out of bounds");
std::size_t tileIndex = tilesPos->y * m_mapSize.x + tilesPos->x;
Tile& tile = m_tiles[tileIndex];
if (!tile.enabled)
m_layers[materialIndex].tiles.insert(tileIndex);
else if (materialIndex != tile.layerIndex)
{
m_layers[tile.layerIndex].tiles.erase(tileIndex);
m_layers[materialIndex].tiles.insert(tileIndex);
invalidatedLayers |= 1U << tile.layerIndex;
}
tile.enabled = true;
tile.color = color;
tile.textureCoords = coords;
tile.layerIndex = materialIndex;
tilesPos++;
}
if (tileCount > 0)
InvalidateVertices();
}
/*!
* \brief Enable and sets tileCount tiles at positions contained at tilesPos location, enabling rendering at those locations
*
* Setup all tiles using color, unnormalized coordinates coords and materialIndex
*
* \param tilesPos Pointer to a valid array of at least tileCount positions
* \param tileCount Number of tiles to enable
* \param coords Unnormalized coordinates ([0..size]) used to specify which region of the material textures will be used
* \param color The multiplicative color applied to the tile
* \param materialIndex The material which will be used for rendering this tile
*
* \remark The material at [materialIndex] must have a valid diffuse map before using this function,
* as the size of the material diffuse map is used to compute normalized texture coordinates before returning.
*
* \see EnableTile
*/
inline void Tilemap::EnableTiles(const Vector2ui* tilesPos, std::size_t tileCount, const Rectui& rect, const Color& color, std::size_t materialIndex)
{
NazaraAssert(materialIndex < m_layers.size(), "Material out of bounds");
Vector2ui textureSize(GetTextureSize(materialIndex));
float invWidth = 1.f / textureSize.x;
float invHeight = 1.f / textureSize.y;
Rectf unnormalizedCoords(invWidth * rect.x, invHeight * rect.y, invWidth * rect.width, invHeight * rect.height);
EnableTiles(tilesPos, tileCount, unnormalizedCoords, color, materialIndex);
}
/*!
* \brief Gets the tilemap size (i.e. number of tiles in each dimension)
* \return Number of tiles in each dimension
*
* \see GetSize
* \see GetTileSize
*/
inline const Vector2ui& Tilemap::GetMapSize() const
{
return m_mapSize;
}
/*!
* \brief Returns the size of the tilemap in units (which is equivalent to GetMapSize() * GetTileSize())
* \return Maximum size in units occupied by this tilemap
*
* \see GetMapSize
* \see GetTileSize
*/
inline Vector2f Tilemap::GetSize() const
{
return Vector2f(m_mapSize) * m_tileSize;
}
/*!
* \brief Returns informations about a particular tile
*
* \param tilePos Position of the tile to get (enabled or not)
*
* \return Maximum size in units occupied by this tilemap
*/
inline const Tilemap::Tile& Tilemap::GetTile(const Vector2ui& tilePos) const
{
NazaraAssert(tilePos.x < m_mapSize.x&& tilePos.y < m_mapSize.y, "Tile position is out of bounds");
return m_tiles[tilePos.y * m_mapSize.x + tilePos.x];
}
/*!
* \brief Gets the tile size (i.e. number of units occupied by a tile in each dimension)
* \return Tile size in each dimension
*
* \see GetMapSize
* \see GetSize
*/
inline const Vector2f& Tilemap::GetTileSize() const
{
return m_tileSize;
}
/*!
* \brief Gets the actual state of the isometric mode
* \return True if the isometric mode is enabled
*
* \see EnableIsometricMode
*/
inline bool Tilemap::IsIsometricModeEnabled() const
{
return m_isometricModeEnabled;
}
inline void Tilemap::SetOrigin(const Vector3f& origin)
{
m_origin = origin;
InvalidateVertices();
}
inline void Tilemap::InvalidateVertices()
{
m_shouldRebuildVertices = true;
OnElementInvalidated(this);
}
}
#include <Nazara/Graphics/DebugOff.hpp>