42 lines
963 B
C++
42 lines
963 B
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_RENDERER_RENDERDEVICEINFO_HPP
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#define NAZARA_RENDERER_RENDERDEVICEINFO_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <string>
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namespace Nz
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{
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struct RenderDeviceFeatures
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{
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bool anisotropicFiltering = false;
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bool depthClamping = false;
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bool nonSolidFaceFilling = false;
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bool storageBuffers = false;
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};
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struct RenderDeviceLimits
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{
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UInt64 minStorageBufferOffsetAlignment;
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UInt64 minUniformBufferOffsetAlignment;
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UInt64 maxStorageBufferSize;
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UInt64 maxUniformBufferSize;
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};
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struct RenderDeviceInfo
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{
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RenderDeviceFeatures features;
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RenderDeviceLimits limits;
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RenderDeviceType type;
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std::string name;
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};
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}
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#endif // NAZARA_RENDERER_RENDERDEVICEINFO_HPP
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