110 lines
5.0 KiB
C++
110 lines
5.0 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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#define NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/Algorithm.hpp>
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#include <Nazara/Renderer/RenderPipeline.hpp>
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#include <Nazara/VulkanRenderer/Config.hpp>
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#include <Nazara/VulkanRenderer/VulkanRenderPass.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Device.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/Pipeline.hpp>
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#include <Nazara/Utils/MovablePtr.hpp>
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#include <string>
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#include <vector>
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namespace Nz
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{
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class VulkanDevice;
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class NAZARA_VULKANRENDERER_API VulkanRenderPipeline : public RenderPipeline
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{
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public:
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struct CreateInfo;
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VulkanRenderPipeline(VulkanDevice& device, RenderPipelineInfo pipelineInfo);
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VulkanRenderPipeline(const VulkanRenderPipeline&) = delete;
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VulkanRenderPipeline(VulkanRenderPipeline&&) = delete;
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~VulkanRenderPipeline() = default;
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VkPipeline Get(const VulkanRenderPass& renderPass, std::size_t subpassIndex) const;
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inline const RenderPipelineInfo& GetPipelineInfo() const override;
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void UpdateDebugName(std::string_view name) override;
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VulkanRenderPipeline& operator=(const VulkanRenderPipeline&) = delete;
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VulkanRenderPipeline& operator=(VulkanRenderPipeline&&) = delete;
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static std::vector<VkPipelineColorBlendAttachmentState> BuildColorBlendAttachmentStateList(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineColorBlendStateCreateInfo BuildColorBlendInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkPipelineColorBlendAttachmentState>& attachmentState);
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static VkPipelineDepthStencilStateCreateInfo BuildDepthStencilInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineDynamicStateCreateInfo BuildDynamicStateInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkDynamicState>& dynamicStates);
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static std::vector<VkDynamicState> BuildDynamicStateList(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineInputAssemblyStateCreateInfo BuildInputAssemblyInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineMultisampleStateCreateInfo BuildMultisampleInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineRasterizationStateCreateInfo BuildRasterizationInfo(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineViewportStateCreateInfo BuildViewportInfo(const RenderPipelineInfo& pipelineInfo);
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static VkStencilOpState BuildStencilOp(const RenderPipelineInfo& pipelineInfo, bool front);
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static std::vector<VkPipelineShaderStageCreateInfo> BuildShaderStageInfo(const RenderPipelineInfo& pipelineInfo);
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static std::vector<VkVertexInputAttributeDescription> BuildVertexAttributeDescription(const RenderPipelineInfo& pipelineInfo);
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static std::vector<VkVertexInputBindingDescription> BuildVertexBindingDescription(const RenderPipelineInfo& pipelineInfo);
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static VkPipelineVertexInputStateCreateInfo BuildVertexInputInfo(const RenderPipelineInfo& pipelineInfo, const std::vector<VkVertexInputAttributeDescription>& vertexAttributes, const std::vector<VkVertexInputBindingDescription>& bindingDescription);
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static CreateInfo BuildCreateInfo(const RenderPipelineInfo& pipelineInfo);
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struct CreateInfo
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{
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struct StateData
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{
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VkPipelineColorBlendStateCreateInfo colorBlendState;
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VkPipelineDepthStencilStateCreateInfo depthStencilState;
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VkPipelineDynamicStateCreateInfo dynamicState;
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VkPipelineMultisampleStateCreateInfo multiSampleState;
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState;
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VkPipelineRasterizationStateCreateInfo rasterizationState;
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VkPipelineVertexInputStateCreateInfo vertexInputState;
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VkPipelineViewportStateCreateInfo viewportState;
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};
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std::vector<VkPipelineColorBlendAttachmentState> colorBlendAttachmentState;
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std::vector<VkDynamicState> dynamicStates;
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std::vector<VkPipelineShaderStageCreateInfo> shaderStages;
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std::vector<VkVertexInputAttributeDescription> vertexAttributesDescription;
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std::vector<VkVertexInputBindingDescription> vertexBindingDescription;
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std::unique_ptr<StateData> stateData;
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VkGraphicsPipelineCreateInfo pipelineInfo;
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};
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private:
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void UpdateCreateInfo(std::size_t colorBufferCount) const;
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struct PipelineHasher
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{
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inline std::size_t operator()(const std::pair<VkRenderPass, std::size_t>& renderPass) const;
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};
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struct PipelineData
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{
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NazaraSlot(VulkanRenderPass, OnRenderPassRelease, onRenderPassRelease);
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Vk::Pipeline pipeline;
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};
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std::string m_debugName;
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mutable std::unordered_map<std::pair<VkRenderPass, std::size_t>, PipelineData, PipelineHasher> m_pipelines;
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MovablePtr<Vk::Device> m_device;
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mutable CreateInfo m_pipelineCreateInfo;
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RenderPipelineInfo m_pipelineInfo;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanRenderPipeline.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANRENDERPIPELINE_HPP
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