48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Vulkan renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP
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#define NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <NZSL/ShaderWriter.hpp>
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#include <NZSL/Ast/Module.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule
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{
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public:
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struct Stage;
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bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, const nzsl::Ast::Module& shaderModule, const nzsl::ShaderWriter::States& states);
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bool Create(Vk::Device& device, nzsl::ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize, const nzsl::ShaderWriter::States& states);
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inline const Vk::ShaderModule& GetHandle() const;
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inline const std::vector<Stage>& GetStages() const;
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void UpdateDebugName(std::string_view name) override;
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struct Stage
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{
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nzsl::ShaderStageType stage;
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std::string name;
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};
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private:
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Vk::ShaderModule m_shaderModule;
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std::vector<Stage> m_stages;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanShaderModule.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSHADERMODULE_HPP
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