NazaraEngine/include/Nazara/Audio/SoundEmitter.hpp

71 lines
1.9 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Audio module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SOUNDEMITTER_HPP
#define NAZARA_SOUNDEMITTER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Audio/Config.hpp>
#include <Nazara/Audio/Enums.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <limits>
///TODO: Inherit SoundEmitter from Node
namespace Nz
{
class NAZARA_AUDIO_API SoundEmitter
{
public:
SoundEmitter(SoundEmitter&& emitter) noexcept;
virtual ~SoundEmitter();
virtual void EnableLooping(bool loop) = 0;
void EnableSpatialization(bool spatialization);
float GetAttenuation() const;
virtual UInt32 GetDuration() const = 0;
float GetMinDistance() const;
float GetPitch() const;
virtual UInt32 GetPlayingOffset() const = 0;
Vector3f GetPosition() const;
Vector3f GetVelocity() const;
virtual SoundStatus GetStatus() const = 0;
float GetVolume() const;
virtual bool IsLooping() const = 0;
bool IsSpatialized() const;
virtual void Pause() = 0;
virtual void Play() = 0;
void SetAttenuation(float attenuation);
void SetMinDistance(float minDistance);
void SetPitch(float pitch);
void SetPosition(const Vector3f& position);
void SetPosition(float x, float y, float z);
void SetVelocity(const Vector3f& velocity);
void SetVelocity(float velX, float velY, float velZ);
void SetVolume(float volume);
virtual void Stop() = 0;
SoundEmitter& operator=(const SoundEmitter&) = delete;
SoundEmitter& operator=(SoundEmitter&&) noexcept;
protected:
SoundEmitter();
SoundEmitter(const SoundEmitter& emitter);
SoundStatus GetInternalStatus() const;
static constexpr unsigned int InvalidSource = std::numeric_limits<unsigned int>::max();
unsigned int m_source;
};
}
#endif // NAZARA_SOUNDEMITTER_HPP