61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Graphics module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SKYBOXBACKGROUND_HPP
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#define NAZARA_SKYBOXBACKGROUND_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Graphics/AbstractBackground.hpp>
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#include <Nazara/Renderer/Texture.hpp>
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#include <Nazara/Renderer/TextureSampler.hpp>
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namespace Nz
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{
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class AbstractViewer;
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class SkyboxBackground;
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using SkyboxBackgroundConstRef = ObjectRef<const SkyboxBackground>;
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using SkyboxBackgroundRef = ObjectRef<SkyboxBackground>;
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class NAZARA_GRAPHICS_API SkyboxBackground : public AbstractBackground
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{
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friend class Graphics;
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public:
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SkyboxBackground(TextureRef cubemapTexture = TextureRef());
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~SkyboxBackground() = default;
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void Draw(const AbstractViewer* viewer) const override;
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BackgroundType GetBackgroundType() const override;
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inline const Vector3f& GetMovementOffset() const;
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inline float GetMovementScale() const;
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inline const TextureRef& GetTexture() const;
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inline TextureSampler& GetTextureSampler();
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inline const TextureSampler& GetTextureSampler() const;
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inline void SetMovementOffset(const Vector3f& offset);
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inline void SetMovementScale(float scale);
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inline void SetTexture(TextureRef cubemapTexture);
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inline void SetTextureSampler(const TextureSampler& sampler);
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template<typename... Args> static SkyboxBackgroundRef New(Args&&... args);
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private:
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static bool Initialize();
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static void Uninitialize();
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TextureRef m_texture;
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TextureSampler m_sampler;
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Vector3f m_movementOffset;
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float m_movementScale;
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};
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}
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#include <Nazara/Graphics/SkyboxBackground.inl>
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#endif // NAZARA_SKYBOXBACKGROUND_HPP
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