NazaraEngine/include/Nazara/OpenGLRenderer/OpenGLShaderBinding.hpp

49 lines
1.6 KiB
C++

// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP
#define NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/DescriptorSet.hpp>
namespace Nz
{
class OpenGLRenderPipelineLayout;
class NAZARA_OPENGLRENDERER_API OpenGLShaderBinding : public ShaderBinding
{
public:
inline OpenGLShaderBinding(OpenGLRenderPipelineLayout& owner, std::size_t poolIndex, std::size_t bindingIndex, Vk::DescriptorSet descriptorSet);
OpenGLShaderBinding(const OpenGLShaderBinding&) = default;
OpenGLShaderBinding(OpenGLShaderBinding&&) noexcept = default;
~OpenGLShaderBinding() = default;
inline std::size_t GetBindingIndex() const;
inline const Vk::DescriptorSet& GetDescriptorSet() const;
inline std::size_t GetPoolIndex() const;
inline const OpenGLRenderPipelineLayout& GetOwner() const;
void Update(std::initializer_list<Binding> bindings) override;
OpenGLShaderBinding& operator=(const OpenGLShaderBinding&) = delete;
OpenGLShaderBinding& operator=(OpenGLShaderBinding&&) = delete;
private:
void Release() override;
Vk::AutoDescriptorSet m_descriptorSet;
OpenGLRenderPipelineLayout& m_owner;
std::size_t m_bindingIndex;
std::size_t m_poolIndex;
};
}
#include <Nazara/OpenGLRenderer/OpenGLShaderBinding.inl>
#endif // NAZARA_OPENGLRENDERER_OPENGLSHADERBINDING_HPP