42 lines
1.0 KiB
C++
42 lines
1.0 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/OpenGLRenderer/Wrapper/Context.hpp>
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#include <Nazara/OpenGLRenderer/Debug.hpp>
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namespace Nz::GL
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{
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inline Context::Context(const OpenGLDevice* device) :
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m_device(device)
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{
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}
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inline const OpenGLDevice* Context::GetDevice() const
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{
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return m_device;
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}
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inline ExtensionStatus Context::GetExtensionStatus(Extension extension) const
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{
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return m_extensionStatus[UnderlyingCast(extension)];
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}
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inline const ContextParams& Context::GetParams() const
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{
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return m_params;
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}
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inline bool Context::IsExtensionSupported(Extension extension) const
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{
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return GetExtensionStatus(extension) != ExtensionStatus::NotSupported;
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}
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inline bool Context::IsExtensionSupported(const std::string& extension) const
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{
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return m_supportedExtensions.find(extension) != m_supportedExtensions.end();
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}
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}
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#include <Nazara/OpenGLRenderer/DebugOff.hpp>
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