49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - OpenGL Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_OPENGLRENDERER_GLSHADER_HPP
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#define NAZARA_OPENGLRENDERER_GLSHADER_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Core/MovableValue.hpp>
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#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
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namespace Nz::GL
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{
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class Shader
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{
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public:
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Shader() = default;
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Shader(const Shader&) = delete;
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Shader(Shader&&) noexcept = default;
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inline ~Shader();
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inline void Compile();
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inline bool Create(OpenGLDevice& device, GLenum type);
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inline void Destroy();
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inline bool GetCompilationStatus(std::string* error = nullptr);
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inline void SetBinarySource(GLenum binaryFormat, const void* binary, GLsizei length);
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inline void SetSource(const char* source, GLint length);
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// GL_ARB_gl_spirv
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inline void SpecializeShader(const GLchar* pEntryPoint, GLuint numSpecializationConstants, const GLuint* pConstantIndex, const GLuint* pConstantValue);
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Shader& operator=(const Shader&) = delete;
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Shader& operator=(Shader&&) noexcept = default;
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private:
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MovablePtr<OpenGLDevice> m_device;
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MovableValue<GLuint> m_shader;
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};
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}
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#include <Nazara/OpenGLRenderer/Wrapper/Shader.inl>
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#endif
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