NazaraEngine/include/Nazara/BulletPhysics3D/BulletConstraint3D.inl

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - BulletPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/BulletPhysics3D/Debug.hpp>
namespace Nz
{
inline bool BulletConstraint3D::IsBodyCollisionEnabled() const
{
return m_bodyCollisionEnabled;
}
template<typename T>
T* BulletConstraint3D::GetConstraint()
{
return SafeCast<T*>(m_constraint.get());
}
template<typename T>
const T* BulletConstraint3D::GetConstraint() const
{
return SafeCast<const T*>(m_constraint.get());
}
}
#include <Nazara/BulletPhysics3D/DebugOff.hpp>