78 lines
2.2 KiB
C++
78 lines
2.2 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - BulletPhysics3D module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_BULLETPHYSICS3D_BULLETPHYSWORLD3D_HPP
|
|
#define NAZARA_BULLETPHYSICS3D_BULLETPHYSWORLD3D_HPP
|
|
|
|
#include <NazaraUtils/Prerequisites.hpp>
|
|
#include <Nazara/BulletPhysics3D/Config.hpp>
|
|
#include <Nazara/Core/Time.hpp>
|
|
#include <Nazara/Math/Box.hpp>
|
|
#include <Nazara/Math/Vector3.hpp>
|
|
#include <NazaraUtils/FunctionRef.hpp>
|
|
#include <NazaraUtils/MovablePtr.hpp>
|
|
#include <optional>
|
|
|
|
class btDynamicsWorld;
|
|
class btRigidBody;
|
|
|
|
namespace Nz
|
|
{
|
|
class BulletRigidBody3D;
|
|
|
|
class NAZARA_BULLETPHYSICS3D_API BulletPhysWorld3D
|
|
{
|
|
friend BulletRigidBody3D;
|
|
|
|
public:
|
|
struct RaycastHit;
|
|
|
|
BulletPhysWorld3D();
|
|
BulletPhysWorld3D(const BulletPhysWorld3D&) = delete;
|
|
BulletPhysWorld3D(BulletPhysWorld3D&& ph) = delete;
|
|
~BulletPhysWorld3D();
|
|
|
|
btDynamicsWorld* GetDynamicsWorld();
|
|
Vector3f GetGravity() const;
|
|
std::size_t GetMaxStepCount() const;
|
|
Time GetStepSize() const;
|
|
|
|
bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback);
|
|
bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, RaycastHit* hitInfo = nullptr);
|
|
|
|
void SetGravity(const Vector3f& gravity);
|
|
void SetMaxStepCount(std::size_t maxStepCount);
|
|
void SetStepSize(Time stepSize);
|
|
|
|
void Step(Time timestep);
|
|
|
|
BulletPhysWorld3D& operator=(const BulletPhysWorld3D&) = delete;
|
|
BulletPhysWorld3D& operator=(BulletPhysWorld3D&&) = delete;
|
|
|
|
struct RaycastHit
|
|
{
|
|
float fraction;
|
|
BulletRigidBody3D* hitBody = nullptr;
|
|
Vector3f hitPosition;
|
|
Vector3f hitNormal;
|
|
};
|
|
|
|
private:
|
|
btRigidBody* AddRigidBody(std::size_t& rigidBodyIndex, FunctionRef<void(btRigidBody* body)> constructor);
|
|
void RemoveRigidBody(btRigidBody* rigidBody, std::size_t rigidBodyIndex);
|
|
|
|
struct BulletWorld;
|
|
|
|
std::size_t m_maxStepCount;
|
|
std::unique_ptr<BulletWorld> m_world;
|
|
Vector3f m_gravity;
|
|
Time m_stepSize;
|
|
Time m_timestepAccumulator;
|
|
};
|
|
}
|
|
|
|
#endif // NAZARA_BULLETPHYSICS3D_BULLETPHYSWORLD3D_HPP
|