NazaraEngine/include/Nazara/BulletPhysics3D/BulletPhysics3D.hpp

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - BulletPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BULLETPHYSICS3D_HPP
#define NAZARA_BULLETPHYSICS3D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/BulletPhysics3D/Config.hpp>
#include <Nazara/Core/Core.hpp>
namespace Nz
{
class NAZARA_BULLETPHYSICS3D_API BulletPhysics3D : public ModuleBase<BulletPhysics3D>
{
friend ModuleBase;
public:
using Dependencies = TypeList<Core>;
struct Config {};
BulletPhysics3D(Config /*config*/);
~BulletPhysics3D() = default;
private:
static BulletPhysics3D* s_instance;
};
}
#endif // NAZARA_BULLETPHYSICS3D_HPP