NazaraEngine/include/Nazara/BulletPhysics3D/Systems/BulletPhysics3DSystem.hpp

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2.5 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - BulletPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
#define NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/BulletPhysics3D/BulletPhysWorld3D.hpp>
#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
#include <Nazara/Core/Clock.hpp>
#include <Nazara/Core/Time.hpp>
#include <NazaraUtils/TypeList.hpp>
#include <entt/entt.hpp>
#include <vector>
namespace Nz
{
class NAZARA_BULLETPHYSICS3D_API BulletPhysics3DSystem
{
public:
static constexpr Int64 ExecutionOrder = 0;
using Components = TypeList<BulletRigidBody3DComponent, class NodeComponent>;
struct RaycastHit;
BulletPhysics3DSystem(entt::registry& registry);
BulletPhysics3DSystem(const BulletPhysics3DSystem&) = delete;
BulletPhysics3DSystem(BulletPhysics3DSystem&&) = delete;
~BulletPhysics3DSystem();
template<typename... Args> BulletRigidBody3DComponent CreateRigidBody(Args&&... args);
void Dump();
inline BulletPhysWorld3D& GetPhysWorld();
inline const BulletPhysWorld3D& GetPhysWorld() const;
bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback);
bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, RaycastHit* hitInfo = nullptr);
void Update(Time elapsedTime);
BulletPhysics3DSystem& operator=(const BulletPhysics3DSystem&) = delete;
BulletPhysics3DSystem& operator=(BulletPhysics3DSystem&&) = delete;
struct RaycastHit : BulletPhysWorld3D::RaycastHit
{
entt::handle hitEntity;
};
private:
void OnConstruct(entt::registry& registry, entt::entity entity);
void OnDestruct(entt::registry& registry, entt::entity entity);
std::size_t m_activeObjectCount;
std::size_t m_stepCount;
std::vector<entt::entity> m_physicsEntities;
entt::registry& m_registry;
entt::observer m_physicsConstructObserver;
entt::scoped_connection m_constructConnection;
entt::scoped_connection m_destructConnection;
BulletPhysWorld3D m_physWorld;
Time m_physicsTime;
Time m_updateTime;
};
}
#include <Nazara/BulletPhysics3D/Systems/BulletPhysics3DSystem.inl>
#endif // NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP