74 lines
2.5 KiB
C++
74 lines
2.5 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
|
// This file is part of the "Nazara Engine - BulletPhysics3D module"
|
|
// For conditions of distribution and use, see copyright notice in Config.hpp
|
|
|
|
#pragma once
|
|
|
|
#ifndef NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
|
|
#define NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
|
|
|
|
#include <NazaraUtils/Prerequisites.hpp>
|
|
#include <Nazara/BulletPhysics3D/BulletPhysWorld3D.hpp>
|
|
#include <Nazara/BulletPhysics3D/Components/BulletRigidBody3DComponent.hpp>
|
|
#include <Nazara/Core/Clock.hpp>
|
|
#include <Nazara/Core/Time.hpp>
|
|
#include <NazaraUtils/TypeList.hpp>
|
|
#include <entt/entt.hpp>
|
|
#include <vector>
|
|
|
|
namespace Nz
|
|
{
|
|
class NAZARA_BULLETPHYSICS3D_API BulletPhysics3DSystem
|
|
{
|
|
public:
|
|
static constexpr Int64 ExecutionOrder = 0;
|
|
using Components = TypeList<BulletRigidBody3DComponent, class NodeComponent>;
|
|
|
|
struct RaycastHit;
|
|
|
|
BulletPhysics3DSystem(entt::registry& registry);
|
|
BulletPhysics3DSystem(const BulletPhysics3DSystem&) = delete;
|
|
BulletPhysics3DSystem(BulletPhysics3DSystem&&) = delete;
|
|
~BulletPhysics3DSystem();
|
|
|
|
template<typename... Args> BulletRigidBody3DComponent CreateRigidBody(Args&&... args);
|
|
|
|
void Dump();
|
|
|
|
inline BulletPhysWorld3D& GetPhysWorld();
|
|
inline const BulletPhysWorld3D& GetPhysWorld() const;
|
|
|
|
bool RaycastQuery(const Vector3f& from, const Vector3f& to, const FunctionRef<std::optional<float>(const RaycastHit& hitInfo)>& callback);
|
|
bool RaycastQueryFirst(const Vector3f& from, const Vector3f& to, RaycastHit* hitInfo = nullptr);
|
|
|
|
void Update(Time elapsedTime);
|
|
|
|
BulletPhysics3DSystem& operator=(const BulletPhysics3DSystem&) = delete;
|
|
BulletPhysics3DSystem& operator=(BulletPhysics3DSystem&&) = delete;
|
|
|
|
struct RaycastHit : BulletPhysWorld3D::RaycastHit
|
|
{
|
|
entt::handle hitEntity;
|
|
};
|
|
|
|
private:
|
|
void OnConstruct(entt::registry& registry, entt::entity entity);
|
|
void OnDestruct(entt::registry& registry, entt::entity entity);
|
|
|
|
std::size_t m_activeObjectCount;
|
|
std::size_t m_stepCount;
|
|
std::vector<entt::entity> m_physicsEntities;
|
|
entt::registry& m_registry;
|
|
entt::observer m_physicsConstructObserver;
|
|
entt::scoped_connection m_constructConnection;
|
|
entt::scoped_connection m_destructConnection;
|
|
BulletPhysWorld3D m_physWorld;
|
|
Time m_physicsTime;
|
|
Time m_updateTime;
|
|
};
|
|
}
|
|
|
|
#include <Nazara/BulletPhysics3D/Systems/BulletPhysics3DSystem.inl>
|
|
|
|
#endif // NAZARA_BULLETPHYSICS3D_SYSTEMS_BULLETPHYSICS3DSYSTEM_HPP
|