NazaraEngine/include/Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.inl

48 lines
1.3 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <cassert>
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
namespace Nz
{
inline UInt32 ChipmunkPhysWorld2D::RegisterBody(ChipmunkRigidBody2D& rigidBody)
{
std::size_t bodyIndex = m_freeBodyIndices.FindFirst();
if (bodyIndex == m_freeBodyIndices.npos)
{
bodyIndex = m_freeBodyIndices.GetSize();
m_freeBodyIndices.Resize(bodyIndex + FreeBodyIdGrowRate, true);
m_bodies.resize(m_freeBodyIndices.GetSize());
}
assert(m_freeBodyIndices.Test(bodyIndex));
m_freeBodyIndices.Set(bodyIndex, false);
assert(!m_bodies[bodyIndex]);
m_bodies[bodyIndex] = &rigidBody;
return SafeCast<UInt32>(bodyIndex);
}
inline void ChipmunkPhysWorld2D::UnregisterBody(UInt32 bodyIndex)
{
assert(!m_freeBodyIndices.Test(bodyIndex));
m_freeBodyIndices.Set(bodyIndex, true);
assert(m_bodies[bodyIndex]);
m_bodies[bodyIndex] = nullptr;
m_rigidBodyPostSteps.erase(bodyIndex);
}
inline void ChipmunkPhysWorld2D::UpdateBodyPointer(ChipmunkRigidBody2D& rigidBody)
{
UInt32 bodyIndex = rigidBody.GetBodyIndex();
assert(m_bodies[bodyIndex]);
m_bodies[bodyIndex] = &rigidBody;
}
}
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>