NazaraEngine/include/Nazara/ChipmunkPhysics2D/ChipmunkPhysics2D.hpp

34 lines
810 B
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_CHIPMUNKPHYSICS2D_HPP
#define NAZARA_CHIPMUNKPHYSICS2D_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/ChipmunkPhysics2D/Config.hpp>
#include <Nazara/Core/Core.hpp>
namespace Nz
{
class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkPhysics2D : public ModuleBase<ChipmunkPhysics2D>
{
friend ModuleBase;
public:
using Dependencies = TypeList<Core>;
struct Config {};
ChipmunkPhysics2D(Config /*config*/);
~ChipmunkPhysics2D() = default;
private:
static ChipmunkPhysics2D* s_instance;
};
}
#endif // NAZARA_CHIPMUNKPHYSICS2D_HPP