41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP
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#define NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
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#include <variant>
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namespace Nz
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{
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class NAZARA_CHIPMUNKPHYSICS2D_API ChipmunkRigidBody2DComponent : public ChipmunkRigidBody2D
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{
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friend class ChipmunkPhysics2DSystem;
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public:
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inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings);
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inline ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings);
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ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2DComponent&) = default;
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ChipmunkRigidBody2DComponent(ChipmunkRigidBody2DComponent&&) noexcept = default;
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~ChipmunkRigidBody2DComponent() = default;
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ChipmunkRigidBody2DComponent& operator=(const ChipmunkRigidBody2DComponent&) = default;
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ChipmunkRigidBody2DComponent& operator=(ChipmunkRigidBody2DComponent&&) noexcept = default;
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private:
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inline void Construct(ChipmunkPhysWorld2D& world);
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using Setting = std::variant<ChipmunkRigidBody2D::DynamicSettings, ChipmunkRigidBody2D::StaticSettings>;
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std::unique_ptr<Setting> m_settings;
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};
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}
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#include <Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponent.inl>
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#endif // NAZARA_CHIPMUNKPHYSICS2D_COMPONENTS_CHIPMUNKRIGIDBODY2DCOMPONENT_HPP
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