NazaraEngine/include/Nazara/ChipmunkPhysics2D/Components/ChipmunkRigidBody2DComponen...

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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - ChipmunkPhysics2D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
namespace Nz
{
inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::DynamicSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline ChipmunkRigidBody2DComponent::ChipmunkRigidBody2DComponent(const ChipmunkRigidBody2D::StaticSettings& settings)
{
m_settings = std::make_unique<Setting>(settings);
}
inline void ChipmunkRigidBody2DComponent::Construct(ChipmunkPhysWorld2D& world)
{
assert(m_settings);
std::visit([&](auto&& arg)
{
Create(world, arg);
}, *m_settings);
m_settings.reset();
}
}
#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>