NazaraEngine/include/Nazara/Graphics/DepthPipelinePass.inl

39 lines
1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, const ParameterList& parameters) :
DepthPipelinePass(passData, std::move(passName), GetMaterialPassIndex(parameters))
{
}
inline DepthPipelinePass::DepthPipelinePass(PassData& passData, std::string passName, std::size_t materialPassIndex) :
FramePipelinePass(FramePipelineNotification::ElementInvalidation | FramePipelineNotification::MaterialInstanceRegistration),
m_passIndex(materialPassIndex),
m_lastVisibilityHash(0),
m_passName(std::move(passName)),
m_viewer(passData.viewer),
m_elementRegistry(passData.elementRegistry),
m_pipeline(passData.pipeline),
m_rebuildCommandBuffer(false),
m_rebuildElements(false)
{
}
inline void DepthPipelinePass::InvalidateCommandBuffers()
{
m_rebuildCommandBuffer = true;
}
inline void DepthPipelinePass::InvalidateElements()
{
m_rebuildElements = true;
}
}
#include <Nazara/Graphics/DebugOff.hpp>