NazaraEngine/include/Nazara/Graphics/RenderTexture.hpp

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1.2 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_GRAPHICS_RENDERTEXTURE_HPP
#define NAZARA_GRAPHICS_RENDERTEXTURE_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/RenderTarget.hpp>
#include <Nazara/Renderer/Enums.hpp>
namespace Nz
{
class Texture;
class NAZARA_GRAPHICS_API RenderTexture : public RenderTarget
{
public:
RenderTexture(std::shared_ptr<Texture> targetTexture);
RenderTexture(const RenderTexture&) = delete;
RenderTexture(RenderTexture&&) = delete;
~RenderTexture() = default;
std::size_t OnBuildGraph(FrameGraph& graph, std::size_t attachmentIndex) const override;
const Vector2ui& GetSize() const override;
RenderTexture& operator=(const RenderTexture&) = delete;
RenderTexture& operator=(RenderTexture&&) = delete;
private:
std::shared_ptr<Texture> m_targetTexture;
Vector2ui m_textureSize;
};
}
#include <Nazara/Graphics/RenderTexture.inl>
#endif // NAZARA_GRAPHICS_RENDERTEXTURE_HPP