114 lines
3.3 KiB
C++
114 lines
3.3 KiB
C++
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - JoltPhysics3D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
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#define NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/JoltPhysics3D/Config.hpp>
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#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
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#include <Nazara/JoltPhysics3D/JoltPhysicsStepListener.hpp>
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#include <Nazara/Math/Quaternion.hpp>
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#include <Nazara/Math/Vector3.hpp>
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#include <NazaraUtils/MovablePtr.hpp>
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#include <memory>
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namespace JPH
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{
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class Character;
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class Body;
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}
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namespace Nz
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{
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class JoltCharacterImpl;
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class JoltCollider3D;
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class JoltPhysWorld3D;
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class NAZARA_JOLTPHYSICS3D_API JoltCharacter : public JoltAbstractBody, public JoltPhysicsStepListener
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{
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friend JoltPhysWorld3D;
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public:
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struct Settings;
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JoltCharacter(JoltPhysWorld3D& physWorld, const Settings& settings);
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JoltCharacter(const JoltCharacter&) = delete;
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JoltCharacter(JoltCharacter&& character) noexcept;
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~JoltCharacter();
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inline void DisableSleeping();
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void EnableSleeping(bool enable);
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UInt32 GetBodyIndex() const override;
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inline const std::shared_ptr<JoltCollider3D>& GetCollider() const;
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Vector3f GetLinearVelocity() const;
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inline JoltPhysWorld3D& GetPhysWorld();
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inline const JoltPhysWorld3D& GetPhysWorld() const;
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Vector3f GetPosition() const;
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std::pair<Vector3f, Quaternionf> GetPositionAndRotation() const;
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Quaternionf GetRotation() const;
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Vector3f GetUp() const;
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bool IsOnGround() const;
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void SetFriction(float friction);
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inline void SetImpl(std::shared_ptr<JoltCharacterImpl> characterImpl);
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void SetLinearVelocity(const Vector3f& linearVel);
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void SetRotation(const Quaternionf& rotation);
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void SetUp(const Vector3f& up);
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void TeleportTo(const Vector3f& position, const Quaternionf& rotation);
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void WakeUp();
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JoltCharacter& operator=(const JoltCharacter&) = delete;
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JoltCharacter& operator=(JoltCharacter&& character) noexcept;
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struct Settings
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{
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std::shared_ptr<JoltCollider3D> collider;
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Quaternionf rotation = Quaternionf::Identity();
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Vector3f position = Vector3f::Zero();
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};
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protected:
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JoltCharacter();
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void Create(JoltPhysWorld3D& physWorld, const Settings& settings);
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void Destroy();
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private:
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void PostSimulate(float elapsedTime) override;
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void PreSimulate(float elapsedTime) override;
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std::shared_ptr<JoltCharacterImpl> m_impl;
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std::shared_ptr<JoltCollider3D> m_collider;
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std::unique_ptr<JPH::Character> m_character;
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MovablePtr<JoltPhysWorld3D> m_world;
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UInt32 m_bodyIndex;
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};
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class NAZARA_JOLTPHYSICS3D_API JoltCharacterImpl
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{
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public:
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JoltCharacterImpl() = default;
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JoltCharacterImpl(const JoltCharacterImpl&) = delete;
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JoltCharacterImpl(JoltCharacterImpl&&) = delete;
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virtual ~JoltCharacterImpl();
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virtual void PostSimulate(JoltCharacter& character, float elapsedTime);
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virtual void PreSimulate(JoltCharacter& character, float elapsedTime);
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JoltCharacterImpl& operator=(const JoltCharacterImpl&) = delete;
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JoltCharacterImpl& operator=(JoltCharacterImpl&&) = delete;
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};
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}
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#include <Nazara/JoltPhysics3D/JoltCharacter.inl>
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#endif // NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
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