NazaraEngine/include/Nazara/JoltPhysics3D/JoltCharacter.hpp

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3.3 KiB
C++

// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - JoltPhysics3D module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
#define NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP
#include <NazaraUtils/Prerequisites.hpp>
#include <Nazara/JoltPhysics3D/Config.hpp>
#include <Nazara/JoltPhysics3D/JoltAbstractBody.hpp>
#include <Nazara/JoltPhysics3D/JoltPhysicsStepListener.hpp>
#include <Nazara/Math/Quaternion.hpp>
#include <Nazara/Math/Vector3.hpp>
#include <NazaraUtils/MovablePtr.hpp>
#include <memory>
namespace JPH
{
class Character;
class Body;
}
namespace Nz
{
class JoltCharacterImpl;
class JoltCollider3D;
class JoltPhysWorld3D;
class NAZARA_JOLTPHYSICS3D_API JoltCharacter : public JoltAbstractBody, public JoltPhysicsStepListener
{
friend JoltPhysWorld3D;
public:
struct Settings;
JoltCharacter(JoltPhysWorld3D& physWorld, const Settings& settings);
JoltCharacter(const JoltCharacter&) = delete;
JoltCharacter(JoltCharacter&& character) noexcept;
~JoltCharacter();
inline void DisableSleeping();
void EnableSleeping(bool enable);
UInt32 GetBodyIndex() const override;
inline const std::shared_ptr<JoltCollider3D>& GetCollider() const;
Vector3f GetLinearVelocity() const;
inline JoltPhysWorld3D& GetPhysWorld();
inline const JoltPhysWorld3D& GetPhysWorld() const;
Vector3f GetPosition() const;
std::pair<Vector3f, Quaternionf> GetPositionAndRotation() const;
Quaternionf GetRotation() const;
Vector3f GetUp() const;
bool IsOnGround() const;
void SetFriction(float friction);
inline void SetImpl(std::shared_ptr<JoltCharacterImpl> characterImpl);
void SetLinearVelocity(const Vector3f& linearVel);
void SetRotation(const Quaternionf& rotation);
void SetUp(const Vector3f& up);
void TeleportTo(const Vector3f& position, const Quaternionf& rotation);
void WakeUp();
JoltCharacter& operator=(const JoltCharacter&) = delete;
JoltCharacter& operator=(JoltCharacter&& character) noexcept;
struct Settings
{
std::shared_ptr<JoltCollider3D> collider;
Quaternionf rotation = Quaternionf::Identity();
Vector3f position = Vector3f::Zero();
};
protected:
JoltCharacter();
void Create(JoltPhysWorld3D& physWorld, const Settings& settings);
void Destroy();
private:
void PostSimulate(float elapsedTime) override;
void PreSimulate(float elapsedTime) override;
std::shared_ptr<JoltCharacterImpl> m_impl;
std::shared_ptr<JoltCollider3D> m_collider;
std::unique_ptr<JPH::Character> m_character;
MovablePtr<JoltPhysWorld3D> m_world;
UInt32 m_bodyIndex;
};
class NAZARA_JOLTPHYSICS3D_API JoltCharacterImpl
{
public:
JoltCharacterImpl() = default;
JoltCharacterImpl(const JoltCharacterImpl&) = delete;
JoltCharacterImpl(JoltCharacterImpl&&) = delete;
virtual ~JoltCharacterImpl();
virtual void PostSimulate(JoltCharacter& character, float elapsedTime);
virtual void PreSimulate(JoltCharacter& character, float elapsedTime);
JoltCharacterImpl& operator=(const JoltCharacterImpl&) = delete;
JoltCharacterImpl& operator=(JoltCharacterImpl&&) = delete;
};
}
#include <Nazara/JoltPhysics3D/JoltCharacter.inl>
#endif // NAZARA_JOLTPHYSICS3D_JOLTCHARACTER_HPP